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  1. Mahidhar

    Screenshot Mode.

    I've played some online games, where I'm able to press a key, and everything on the screen just disappears. Let's say in Legions, I press the screenshot key, the Hud, Reticule, Chat box , everything should disappear, leaving a clear view of the player's character, and the other players. This is...
  2. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    Sky-Axis does not replace the standard movement. Just covers the areas where the standard movement is limited at. It's just like Overdrive, but unlike Overdrive, you can do hard turns, loops etc, while in Sky-Axis. If you do not use Jet-up(which replaces forward key W), while in Sky-Axis, and...
  3. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    What about; Outrider blocks Sentinel, Outrider doesn't feel anything. Anyway, I understand what you say Volt, but you also need to understand that this is a game with limits, and whatever is being developed for this game, are bound by these limits. I myself, do not believe we're arguing here...
  4. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    The laws of physics also say, that when you body block a certain player, you should sustain some damage, and be knocked back in the process. Well, I don't see that happening in the game, and see you have any trouble with that. It's just one of the limitations of the engine, and unless major...
  5. Mahidhar

    What just happened?

    Hope it stays that way, Charmie.
  6. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    OK, first of all, I have to tell you, that this is a bit hard to explain. Now, Let us say that the Character is enveloped in a circle like this I didn't do it perfectly, but the head(or armor, whatever is the topmost) and the feet of the Character, will be touching the circle. You also see a...
  7. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    Let me describe how this is going to be. If the character is standing still, and is made to turn upside down, he will be on his head, taking constant damage. Meaning, if he stays like that, he'll die. As for a moving character, it's already in my quote. The intensity of this constant damage will...
  8. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    What game actually allows new comers to to play against the experienced ones, on a level field? If what I add brings imbalance(your kind of imbalance) to the game, then same goes for content made by the developers.
  9. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    How does the learning curve of the game, come into the area of balance? Surely, you're not talking about balance between newcomers and experienced players, because that would just be silly.
  10. Mahidhar

    Download Legions Overdrive Voice Pack Creator

    What do you mean "it may have spaces where there should be none"? Any specific location? Edit: I opened the file in notepad, maybe you could help me out on where the command went wrong.
  11. Mahidhar

    Download Legions Overdrive Voice Pack Creator

    I just created a voice pack. I logged in and hit play, I see a grey window. Then, after a few seconds, an error message regarding the main.cs file pops up. This was fixed, after I deleted the .cs file of the voice pack. So why am I getting this error, and how do I get my voice pack into the game...
  12. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    I'm not here to solve the problem of the learning curve, neither is my concept. That is totally up to the developers, how they would approach it. All elements already present, and the ones, about to be added, will make the game more complex, deep and hard. It's all about how it's implemented.
  13. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    Newcomers won't stay newcomers forever. And honestly, the learning curve in any game becomes steeper, as more content/depth is added to the game. It is simply inevitable. Therefore, instead of worrying about how steep the learning curve will be, we should focus on the methods to effectively...
  14. Mahidhar

    Increasing Motion Trails

    He was referring to the problem(which some people like to call it), where you could identify enemy movement, from far away.
  15. Mahidhar

    I can't believe I'm playing Legion again!

    Public Test and Private Test servers, need codes. You can find Public Test server codes, on the blog, but you have to be a Private Tester, to get into the Private Test servers. The rest are freely accessible. Since, you're from China, try the SG and JP servers, which stand for Singapore, and Japan.
  16. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    This would be the "next level" to learn, after the normal movement controls are in the newcomer's grip. Since, all this works only when pressing a button, this wouldn't force anything onto them. Trying to learn the current control mechanics, of the basic movement is what's really hard...
  17. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    If you have read the part, where I explained how this can be made to work without too much hassle, you'll see something about how double-tapping the Sky-Axis button will re-align you back to your normal position. I do not understand. What I meant by angle limit is that, when you try and OD off...
  18. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    Sure, you will be using them simultaneously(especially when you're a heavy), but not at the same time.
  19. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    I don't think, with how I explained the Sky-Axis could be, the Overdrive will cope with it.
  20. Mahidhar

    Clearing The Only Limitation To Character Movement Physics.

    You have to remember, we're talking theory here, where practical testing should be the actual base of analysis. I agree with you, I am also not certain how this will affect the balance of the game. Until we can get our hands(or the developers') on this feature, for some testing, we may never...
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