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  1. Poponfu

    PUG. NIGHT. ROUND. 3. BOYS.

    hi, am in !
  2. Poponfu

    LODC 1.0 Release

    Seymour!
  3. Poponfu

    LODC 1.0 Release

    I have been so busy with school. I am going to try to get what I can done for it tomorrow evening/night. Will start with users being able to get the UI exactly how you want it and then work on seeing if I can find anything for stability around 'rewinding'.
  4. Poponfu

    How To Captain - A Guide for Rookies and Pros

    Two people who do the constant communication thing on standoffs/keep the flag moving is 1/3 the battle imo.
  5. Poponfu

    1.4 Changelog

    02/28/16 - Live Changes - patcher update required (pushes to live .. collection of different devs work ) -LODC will no longer crash on the 8 maps it was. Your old demos maps should be okay to use it on now. (Ones after LODC release) -Pregame countdown shortened to 15 seconds. -New option to...
  6. Poponfu

    LODC 1.0 Release

    You can turn the chat off in the regular existing legions options. I left it that way in case people are making quick clips like app's warp video where its wanted or funny videos.
  7. Poponfu

    LODC 1.0 Release

    I will try to get to that soon, at least see what it entails doing to the math. Do you mean roll ? It prob will not be avail until v2 along with slowmo keyframes and all that fun stuff :/
  8. Poponfu

    1.4 Changelog

    (pushes to live .. collection of different devs work ) 02/15/16 - Live Changes - patcher update required -Pushed two different fixes for LODC binds sometimes being turned off and regular binds back on. -Put in an error message for LODC if you try to create a keyframe with no moves.
  9. Poponfu

    LODC 1.0 Release

    Thanks, I pushed the fix for this as well just now.
  10. Poponfu

    LODC 1.0 Release

    Does this keybinds stop working thing happen after an '->advance to bookmark/move' ? Or does it just do that to you in the middle of working on a path/roaming around ? Edit: xz says it happens to him closing lodc's gui sometimes, I pushed something to live to catch that case. Let me know if...
  11. Poponfu

    LODC 1.0 Release

    When are you entering it more than once? When you do -> advance and the move is behind you, it takes care of putting it back in for you and is actually calling a special version of it. Don't do this manually or things will break. I'll see about the name thing when I get some time. It's about...
  12. Poponfu

    1.4 Changelog

    (pushes to live .. collection of different devs work ) 02/15/16 - Live Changes - patcher update required -Fixed a LODC bug where recalc and test would crash some people. They were using start move before test as a workaround before. **there are reports that using $timeScale(2 and 3 buttons)...
  13. Poponfu

    LODC 1.0 Release

    Will get that times/input thing done, I have a good looking clock that is unfinished for LODC. The 'rewind' (-> advance to a move you have passed) right now will be as good as it gets for a while. It is restarting the demo and getting you to where you want to go as fast as possible. Same way q3...
  14. Poponfu

    1.4 Changelog

    (pushes to live .. collection of different devs work ) 02/14/16 - Live Changes - patcher update required -'show names' button on the right players pannel of LODC now works. It toggles them on/off.
  15. Poponfu

    LODC User Manual

    THE 180 RULE - Be sure never to do a 180 between one keyframe and the next, unless you want a strange spin move. You need to help the camera -somewhere- around a 90 degreee keyframe between the two, to help it along with your intentions. SPEED CHANGES - When they happen, try to make it...
  16. Poponfu

    LODC 1.0 Release

    Great job for a first clip ^^ Yeah, someone just has to figure out what are good camera moves now and also cutting a bunch together. I will make the shownames button on the right work by the end of tonight to toggle them for you.
  17. Poponfu

    LODC User Manual

    //need to do gui overview still Start active move is important and maybe not intuitive. Recalc and then Test active move as you are making your path. Start active move is for when you want to play it back in sync. Usually once you are finished(if you keep checking it as you go along with RECALC...
  18. Poponfu

    1.4 Changelog

    (pushes to live .. collection of different devs work ) 02/12/16 - Live Changes - patcher update required -Stability and bug fixes for LODC
  19. Poponfu

    Legions-on-Unix

    Did you fix the whole thing where you were crashing on server browser lots and all that ? :0 Nice job making it easy !
  20. Poponfu

    1.4 Changelog

    (pushes to live .. collection of different devs work ) 02/11/16 - Live Changes - patcher update required -LODC 1.0 ! -Regen core's AOE no longer heals the flag carrier -Flag carriers can no longer use jump pads -A bug related to Boost core and friendly flags has been fixed -An altered version...
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