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  1. DeadGuy

    Ignorance - The downfall of Legions

    I don't really see how a dev (or a PU admin for that matter) can just dismiss a map pick on his own. If everyone in the channel is in disagreement and refuses to play a specific map, then in order to keep the game going I can see the need to rechoose a map. That being said, I think doing...
  2. DeadGuy

    Rabbit on Public Test

    Doing that removes the pressure from the attacking crowd. If someone travels 300 meters in 10 seconds vs 1,500 meters in 10 seconds, the slower guy is easier to kill. It is the chasers fault for not killing such a slow target. The faster rabbit will naturally be the hardest to kill. Also, since...
  3. DeadGuy

    Legions Whoring.

    You are free to advertise the game if you like, we just won't be doing it ourselves until we think the game is in a more polished state.
  4. DeadGuy

    Spawn Updates on Public Test

    We can't properly test inventories until there are other changes as well. Also, since a large chunk of users are crashing, it should go away until that is fixed as well. We have other things that are more immediate that we are focusing on now. Inventory stations though will remain out of the...
  5. DeadGuy

    Spawn Updates on Public Test

    People have been wanting things that pulled attention from the flag so not only does offense get a little more to do besides duel the defenders, but the flag stand will become less of a cluster *dance*. I am not trying to clone Tribes, but I am trying to make a game a little more developed and...
  6. DeadGuy

    Spawn Updates on Public Test

    Well, this was how we planned to add in things like deployable turrets. If the offense doesn't get a buff somewhere, turrets will be out of the question in the current state. If they were added and you did not spawn with the overdrive core, would that solve the issues? Again, we are looking at...
  7. DeadGuy

    Spawn Updates on Public Test

    This is basically a test to see how fast the action can me maintained under the best circumstances. If players can function with a time delay in getting a loadout, then we can add in things like turrets, other assets, and make things destroyable (and repairable). Granted, the placement of ammo...
  8. DeadGuy

    New hand grenades, the Skybolt and more

    The combos do the same force and damage with any weapon that can trigger it. Only the sniper and chaingun are excluded from creating combos (for now). The reason you might think there is a difference between the Skybolt and Rocket combo is since the Skybolt travels faster you must time your...
  9. DeadGuy

    New hand grenades, the Skybolt and more

    The Skybolt is still in the experimental stage, so just keep giving feedback.
  10. DeadGuy

    Hey Seymour I found you a new avatar

    This should fit well.
  11. DeadGuy

    Client Scripting Updates

    The private servers are passworded for scrims, pickups, and some development testing. Public test shouldn't have a password and it players Elegiac almost every other map. Basically, if it's passworded you aren't meant to be in there. :p
  12. DeadGuy

    Patch Notes

    June 2nd, 2011 Hand Grenades: Given a farther toss range, more like the original. Skybolt: Added new death messages and MA detection. Sentinel: Increased the autoregen rate by a small amount. AFK Kicker: Added a kick script that will boot players from a server that go AFK for 5 minutes (when...
  13. DeadGuy

    Elegiac update and some minor tweaks

    It is supposed to rotate, it just will load Elegiac much more than anything else. It gets tiring playing the same map, and with multiple game changes it's good to look at existing maps that everyone knows as well.
  14. DeadGuy

    Elegiac update and some minor tweaks

    Now on public test servers!
  15. DeadGuy

    New hand grenades, the Skybolt and more

    Restart your launcher; you must have left it open and just clicked play without getting the updates.
  16. DeadGuy

    New hand grenades, the Skybolt and more

    Impulse and damage are equal on the skybolt and rocket for jumping.
  17. DeadGuy

    Patch Notes

    June 1st, 2011 Frag Grenade: Large and powerful explosion, but cannot combo. Boost Grenade: High impulse for knocking around players and flags and can combo for an extra speed boost, but does less damage. This eliminates the problems with the older version with how easy it was to deliver damage...
  18. DeadGuy

    Raider,Sentinel or Outrider?

    I prefer OR for mid air returning/passing and co-op, but if I don't have team support I go raider.
  19. DeadGuy

    GrenadeII class

    Well, screw the stuff slowing us down. How about some new content now?
  20. DeadGuy

    New hand grenades, the Skybolt and more

    Now on public test servers!
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