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  1. mausgang

    Choose your own respawnpoints

    that's what midpoint bases are, smaller bases that give you midfield advantages and assets. However, if you're going to have spawn points there, they should be capturable, so that you have to work for the advantage.
  2. mausgang

    Spray

    So basically a chaff thing? I think you'd only be able to have one per life, or reload it at an ammo station. It would have to be something to lower damage, but not block it, because if you think about it, if a rocket hits a bunch of small metal beads, Newton's third law just turned that into a...
  3. mausgang

    Let's tweak Laser Rifle

    One thing I would like is if a sniper is doing defensive work (ie: in the sniper's base or close to it) then the LR wouldn't use up jetpack energy, but still have the reload time that it currently has. This would make life easier for snipers that were dragged into duels that they didn't want...
  4. mausgang

    Weapon Tethering

    Armaggedon, The weapons tethers would not be a replacement for defense, but they wouldn't be automatic backup. You yourself would connect to them, fly around and shoot people with a boosted weapon. Unfortunately, though, this means that you still need somebody to help out or else you can't body...
  5. mausgang

    Choose your own respawnpoints

    The spawning system works well as is, in my opinion, since it is a fast game. However, if it is decided to have precision spawning, I think a map with the different spawn areas shown would be the best way to do it. Onslaught in UT works that way with a map of all the powernodes, and then you...
  6. mausgang

    Sniper hit range

    I don't see why it would encourage osnipers. Does a report of how far an MA was encourage people to LO, more? I don't think so, perhaps that's not the greatest argument, but osnipers are still going to be treated the same. I doubt they osnipe for the bragging rights. Most people osnipe because...
  7. mausgang

    Sniper hit range

    yeah, occasionally I get the same thought "How far away?" Though what would also be cool (and this is just one thought) but how fast the target was before being sniped, though if that's not feasible...
  8. mausgang

    Laser Rifle

    What I've done with snipe chasing (when I do it, I usually stay in-base) is to catch up with the capper, and slowly chiselling down his health with the CG (I play sniper class instead of hornet or Rooster) and once the capper's health is low enough to be taken out with one LR shot, I stop, take...
  9. mausgang

    Laser Rifle

    Bethal, the 'sweet distance' is for convenience sake. For me, I find that the best distance is where, once zoomed, you scroll up one click, If the legionnaires still is a decent size and easily visible, its a good range. I've made shots closer, and further away. As far as flag retrieval goes...
  10. mausgang

    Viable Legions Vehicles

    With the repulsion feature, I could see the armor being mid-grade for a tank, and being able to go about 50-60 m/s as any self respecting Legionnaire would be able to outstrip that, though perhaps a little slower, but on maps the size where vehicles with heavy weapons would have a big effect on...
  11. mausgang

    Laser Rifle

    Braiken, I'll have to agree. I played a game with three good snipers in our base, we lost, BUT not for lack of defensive power. The LR, as is, is a powerful defensive weapon, and decent for chasing since you don't need to move to kill the carrier. Also, the amount of hits it takes to kill...
  12. mausgang

    Rocket mid air

    I could see this working. Indeed, the longer MAs that are done on purpose are carefully done (I got 242 meters and was so proud I nearly did something shameful) so a larger damage bonus. Also, chasing with RL in combination with CG is one of the better ways, though GL can also be used...
  13. mausgang

    How to mitigate llamaing?

    Llamaing is really a criticism upon the defense if said llama gets away with it. I was playing in a pub that if I came in at any speed below ninety, a rocket would land in front of me, direct me into a wall, where I'd die from more rockets and grenades. A good HoF with an RL is all you need to...
  14. mausgang

    OOB - Out of Bounds

    The barrier right now is, I think, the best way. First of all, if a carrier gets careless, the chasers have a really easy job, but it gets the point across, you SHALL NOT PASS. Its the most definite kind of border. which I like about it. In some games there's a "Return to battlefield" warning...
  15. mausgang

    Game mode Idea: Conquest CTF

    This particular game mode would require a new map, or a modification of Blade Run, though a map larger than Blade Run would be preferable. Basic scoring would be like standard CTF, but there would be midpoint bases to capture. These would be smaller, like sniper towers with a larger platform...
  16. mausgang

    Viable Legions Vehicles

    Yes, my idea for a tank wouldn't be viable in CTF, but some kind of conquest or onslaught. Weapon repulsion should take some energy, of course, it shouldn't be able to do that indefinitely. I've been thinking of a game mode that could use heavy vehicles for certain aspects of the game.
  17. mausgang

    Viable Legions Vehicles

    Lin, interesting idea, but the driver is too vulnerable in a vehicle, so honestly, having a vehicle where the operator can be damaged is going to weaken the vehicles. However, as soon as a vehicle blows up, then the operator and turret people would die inside.
  18. mausgang

    Viable Legions Vehicles

    Okay. How about a slow(er) moving vehicle, so faster than an average tank, but has an alt-fire capability where the driver can activate a Force Vector Field that nudges weapons away from it? Only really good direct hits, when this is activated would be able to punch through, meaning that LR...
  19. mausgang

    Quick Chat Returns

    I don't know, homingun, I think the IFFs work just fine.
  20. mausgang

    Longest MA since the return of Legions

    242 meters. printscreen button.
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