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Personally I'm going to ignore all and any feedback coming for the first week.
Get used to the changes, especially on the sniper rifle. Remeber how annoying and hard skiing was when you've never done it before?
...Yeah.
Anyway sniper has no place in fast paced games(T;A example) If you want to snipe, please orientate to games like CoD please!
I honestly think that the current hitscan mechanic simply requires a damage nerf, a longer reload time, and some changes to how the range works on the sniper. Here is the proposed change. If you were to graph damage output over range, it would look sort of like y=-x^2, except the vertex of this parabola would be more of a plateau. Essentially, from very close and very far range, the sniper rifle would do limited damage. Only past 120M or so would it actually do decent damage (and the normal falloff range would still exist). Cappers would still be forced to dodge (there should be some skill in that) but they would not be utterly slaughtered like they are now. They would be able to usevarious cores and stay alive much longer than they have in the past.
You get Jaymyster's seal of approval. I personally like this idea. This doesn't out-rule that there aren't ideas that would still satisfy legions gameplay, but at the same time I don't want to start a thread of overconfident, schitty LR suggestions that will only further confuse the devs' choice.

Or perhaps a weapon that combines the two mechanics? A low damage, but hitscan-esque shot when the fire button is pressed, but can also be charged by holding down the fire button resulting in a more powerful shot (but with the 'beam' qualities).
Or perhaps a weapon that combines the two mechanics? A low damage, but hitscan-esque shot when the fire button is pressed, but can also be charged by holding down the fire button resulting in a more powerful shot