A joke my friend. A simple joke. As evidenced by the.
Why are people so uptight on the internet? Sheesh.
phans tl;dr version:
The issue with the old sniper was not the charge-up mechanic but the high DOT beam. Adding the charge-up mechanic to the new sniper would make it more unique and skillful to use.
This topic has been beaten to death, but here is my opinion yet again:
- The only neat aspect of the lingering beam was the fact that you could kill multiple people with a single shot, which was kind of a neat event even if overpowered and unnecessary.
umadbro?*grumble grumble rabble rabble*
No I just like to post sarcasmic messages that noone understands.umadbro?
Sarcasmic is sarcastic to a whole new level.No I just like to post sarcastic messages that noone understands.
No I just like to post sarcasmic messages that noone understands.
Current Laser Rifle:
I think it's clear the new new LR discourages fast, close up or chasing type engagements, making the sniper a non-viable class with low HP, damage, and manoeuvrability.
- Doesn't even do half damage to an Outrider
- Doesn't do much damage to a Raider
- Damage was negligible on a Sentinel (An idle Sentinel heals faster than constant sniper shots can damage.)
- Damage decreases with distance (what? it's a sniper ffs!)
- 15 round clip, but instant shots (no "charge")
- Drains energy upon firing, discouraging chasing and close combat.
- Limited to the raider class, making it fragile, but immobile due to the energy drain.
- Easy to use but basically a pointless class now
Current Laser Rifle:
Drains energy upon firing, discouraging chasing and close combat.
(what? it's a sniper ffs!)
i'll assume this is just a silly mistakeLimited to the raider class
I think it's clear the new new LR discourages fast, close up or chasing type engagements
it's a sniper ffs!
Old Laser Rifle (in the InstantAction days):
Current Laser Rifle:
- 1 shots an Outrider
- 60% damage to a Raider
- around half damage to Sentinels
- Unlimited Ammo
- Lengthy "charge" time
- Beam shows while you're aiming, make it easily dodgable
- Can't ski while charging, but still allows for mid air shooting
- It was possible to chase by flying as high as possible and shooting as you fall
- HARD to use (viably)
I think it's clear the new new LR discourages fast, close up or chasing type engagements, making the sniper a non-viable class with low HP, damage, and manoeuvrability.
- Doesn't even do half damage to an Outrider 53% damage.
- Doesn't do much damage to a Raider pretty balanced damage on raiders imo and no one even plays raider anymore, atleast in NA.
- Damage was negligible on a Sentinel (An idle Sentinel heals faster than constant sniper shots can damage.) you will never find a sniper targeting heavies
- Damage decreases with distance (what? it's a sniper ffs!) 95% of the community can't even make those shots that are within the damage fall-off zone.
- 15 round clip, but instant shots (no "charge")
- Drains energy upon firing, discouraging chasing and close combat. you are completely wrong, the sniper is completely broken in close combat and most of the people that play with it chase
- Limited to the raider class, making it fragile, but immobile due to the energy drain. energy drain is hardly a big deal considering it only takes 2-3 seconds to fully recharge your it and you're meant to be squishy and easy to kill as a sniper so the raider limitation is completely fine.
- Easy to use but basically a pointless class now it's the strongest class atm in the sense of damage,versatility and viability.