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Durr, hay gais whuts goin on?Are there really retards on this forum that don't understand the mere concept of modding?

Why 2 chainguns?Pictures of my new heavy chaingun for the large armors below.
One video and more pictures at this link.
http://tribalcombat.com/legionsMod/11-14-2001/
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Please tell me that HCG has 2x the RoF of the normal one and actually has two emitters.. Please! 
Ohh ok, is most of it .cs files and easy to change stuffI have unlocked access to an older version of the game and editor..
I have to join one of your servers when legions is ulockedSure is, just like tribes2. Only problem is, you will not have near as many different functions like tribes2 has to work off.
Its sort of barebones I would say. I don't think it has vehicle support, so forget that, or AI or Turret Data in the engine.
The nice thing is, most of the code for tribes2 mods can be ported. You just need to make a few changes.
I'm using the Universal handy function library collection, release 6 for tribes2, by Mrkeen, the creater of the tribes2, tribes1, Meltdown, mod.
I gave my weapons a nice kickback when fired, in the onfire, its nice.
%obj.applyKick(-1500);
