ThanksNice editing!
Alright thanks for feedback! I'll be sure to include the most of what you've said in the next videoSome things that stood out to me:
-The return route remained the same for few routes. (gets boring for the watcher)
-The use of a Rj is not always needed for a front route when you are going to OD turn anyway.
I would loved to see some high-speed routes. (utilising the outer areas of the map)
Really liking the music selection, with the transition to original colours at the first grab (sync'd with music)
I used FRAPSwhat program did you use to record?
Nice editing!
Agreed!
About the video itself, I was alittle disappointed that there were no speed routes in the actual video, and the fact the first 3 routes were just a little variation of the same route each time. Returns also seemed slow, or at least they did for me. Try going to the outskirts off the map and going down the bigger hills to get to the flag.
Thankyou, for repeating my post but in a paragraph form.![]()
I haven't played this map a lot, so these are kind of amateur capsAgreed!
About the video itself, I was alittle disappointed that there were no speed routes in the actual video, and the fact the first 3 routes were just a little variation of the same route each time. Returns also seemed slow, or at least they did for me. Try going to the outskirts off the map and going down the bigger hills to get to the flag.
Uh...To be honest, front OD routes are easy, but there's no harm in them. Fast non OD routes (the ones that circle around the map) are worth investing more time into, however beware that if you are going over 180+ on either side, you risk crashing into the wall approx after 1.5 seconds from grabbing the flag. Just a pointer![]()
Thanks?yes there are a lot of lateral route for each team! They are faster and with no loss of healt (RJ is not necessary but possible).
someone show me a back one that is very nice too.
ThanksAmazing video, in the top 5 capping videos in my book! Great improvement from last video.![]()