Positioning players

Would you like to be positioned in your ideal capping route way?


  • Total voters
    21
  • Poll closed .

Bestking

Member
Hey guys.. I have an idea...
Positioning the players in the left,right,front or back for their capping routes
Buttons to decide that so it isn't ever so hard to travel there
(BTW when cappers have the flag,they wont need it,only if you respawn you can decide)
Comment and decide on the poll about this...
 

WildFire

Warrior of Linux
Spawn points can be annoying, but I think in Legions they are well placed. Personally, I think this would give too much of a buff to Defense who could respawn right on the flag and could do it even quicker if the respawn time was lowered, which it well could be in future updates.
 

57thRomance

Member
Spawn points can be annoying, but I think in Legions they are well placed.
Funny you should say that. EVERY time I'm in a critical scenario where I have to respawn and be somewhere at my base, I always respawn opposite of where I need to be, especially on bigger maps with bigger bases. Not sure how this can be prevented, but that's my frustration with spawn points.
 

WildFire

Warrior of Linux
Funny you should say that. EVERY time I'm in a critical scenario where I have to respawn and be somewhere at my base, I always respawn opposite of where I need to be, especially on bigger maps with bigger bases. Not sure how this can be prevented, but that's my frustration with spawn points.

I'm pretty sure its just luck. I believe that spawning at a certain spawn point is random. (any dev feel free to correct me here) The only spawn points that I feel need to be changed are the tower spawns at blade run that are literally miles away from the flag.
 

Abandoned

Member
Just today, I threw the enemy flag to where I think I would spawn, Just, my luck, I spawn on the opposite side of the base where the flag is at.
 

Gravis

Member
Yeah, quite often (more than just luck) when the enemy flag is near the base I spawn farthest away from it. That's bullshit.
 

WildFire

Warrior of Linux
God, it is luck. Its a computer algorithm giving you a random chance to spawn at any of the spawn points. Why does everyone think its a conspiracy against them? :(
 

Siantlark

Member
It's because you pay attention most when things go out of plan. When you spawn right next to the flag you brush it off and don't pay attention but when the spawn points screw up your plan then you take notice.
 

MJ1284

Member
One time, I did spawn a split second before an enemy capper ODed and cratered into me. Auto capper kill + flag return ftw :cool:
Heh, had similar scenario in Tribes 1, only except I was standing right next to enemy flag stand + saw enemy flag returning and capper going for cap. That jinxed bastard cratered right into me and flag jumped right into my lap... Capper kill + return without lifting a finger :D
 
Heh, had similar scenario in Tribes 1, only except I was standing right next to enemy flag stand + saw enemy flag returning and capper going for cap. That jinxed bastard cratered right into me and flag jumped right into my lap... Capper kill + return without lifting a finger :D
Lucky man D:
 
I can explain why it seems that most people spawn at the opposite place to where they need to be more often than they think they should for luck purposes. It saves it all for me. I have this amazing luck when it comes to critical respawns, and many a time after dying with the flag, I respawn in the exact spot the flag lands.

More on topic,
I think that what you're suggesting would probably be a bit too OP.
However, there are a few maps where perhaps the spawn points could be looked at again. For example bladerun and fallout; on BR there's the spawn points that are a mile in front of the rest of the base. If you're a hof, then it's so far out it's often easier to just respawn again. On Fallout there's that front hill respawn which is equally annoying for a hof.
 
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