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I'm sorry but ^=BS. First of all skiing in L:O is much more 'flexible' than in tribes, hence all tribes maps and more will work for L:O. Also, I had no trouble speeding at ~180 without a RJ in the direction of the enemy base on many routes.but skiing in tribes is pretty different and this terrain does not work too well in legions.
Note that even though it is your team's fault, the combat just might move to one team's base. As usually it would put the 'defending' team at an advantage, there'd be a lot of 'surprise factor' present. You don't know where you'll spawn, you'll start on the ground and you'll be instantly vulnerable to all incoming fire. Unless each time you spawn you want to do an insanely quick 360+jet up combo to see if there isn't anyone pointing their RL at you, better keep the fresh meat.As an aside, seriously consider removing spawn protection. In competitive games, spawn protection is absolutely unnecessary: if there's someone camping spawns in a scrim or ladder match, that is entirely your team's fault. In public games, I can understand; in competition, though, there's no excuse. Make it a toggle.
I'm sorry but ^=BS. First of all skiing in L:O is much more 'flexible' than in tribes, hence all tribes maps and more will work for L:O. Also, I had no trouble speeding at ~180 without a RJ in the direction of the enemy base on many routes.

Wanted to bring some quotes up, but couldn't be bugged really. Instead, I'll just explain that by more 'flexible' I meant more maneuverable, that it's much easier to change the direction of movement.The fundamental difference between skiing in Tribes and Legions makes lots of things different. Skiing in Tribes was just jumping down the hills while Legions skiing is gliding. This is why Legions skiing follows the terrain more "harder" than it does in Tribes. Your argument is invalid and if I were you I would check the differences first before calling something BS.
Sleepwalker is too flat and sniper friendly.
It's also too sniper friendly.
This game is too sniper friendly.![]()
There is also another issue. Let's say Team A scored 6 points. Team B, 3. Team A can simply stop spawning, and wait for the game to end. The solution for this could be to use a force spawn function. Meaning, a player, in a Team Deathmatch mode, will most definitely spawn after the 3 seconds cooldown, whether or not he/she left clicks.
I'd be interested to see how it works as a Rabbit/Team Rabbit map.i think we should toss flags on each map and see how things go. the flag on styg should obviously be in the tube. on sleep walker i would put it on the concrete slab below the little catwalks so it isnt quite as easy to grab.
I love the wood texture on styg.
You just made me like Legions moreLooks kinda like a spooky robotic beaver.

Not unless the flag stand is on top of the base. And it's notStygian works nicely on CTF, brought back loads of memories from Dangerous Crossing... thank god you can't do "Rocket Jump from enemy base to own base" route on Stygian though.
Also it's very different (in a good way) from other maps we've seen so that's huge plus as well.
