Darklord
Private Tester
and OH GOD THE DOUBLE SPACES!Lots of cursing and full-stops.
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and OH GOD THE DOUBLE SPACES!Lots of cursing and full-stops.
and OH GOD THE DOUBLE SPACES!
I'd suggest no spaces or punctuation at all, and caps only.


. I understand some lines -.-.....but the next line..baibai understanding.LoLThose dancing double spaces.
Frick them all.

Good lord it's been a while since I've even heard fixed-point mentioned. Things have indeed changed quite a lot since then.Makes me miss debugging systems software...
In my day we didn't have floating point co-processors, so all 3D games used fixed point values. sqrt() was - maybe still is - unforgivably slow: we used a (rather short, actually) lookup table to do that. Same with sine, cosine, etc. 100's of times faster than doing the math and because of pixel density the effect was indistinguishable. Just sayin'... maybe at today's resolutions and with numerical co-processors that's all pointless bit-twiddling...
LOL - indeed things have changed. But expensive eye candy isn't everything, much as I appreciate looking at it. Compare the joy (and in the beginning, semi-terror) of playing Doom and Doom 2 as against the spectacular yet somehow flat experience of Doom 3. Game play and sheer fun is really what, to me, made Tribes one of the best games I ever played (and played, and played), and Legions Overdrive is in that tradition. So you, sir, are a gentleman and a scholar to be doing this great workGood lord it's been a while since I've even heard fixed-point mentioned. Things have indeed changed quite a lot since then.
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Of course our tech does none of this

VS2008 for C++, Torsion for TorqueScript.Mabeline, what IDE are you all using? Just curious.![]()