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I do not play raider; I play heavy (always) but I would like to add something to this thread and that is that there is growing concern in the community that the game is being 'tweaked' to favor those who like to use the chain gun and who like to use the outrider. This is of course, simply a perception and cannot be proved definitively but I have to say that, as a heavy class player, nothing seems to have been altered in my favor of late while the outrider now seems horribly overpowered in the sense that it can float forever, is highly manoeuvrable and even seems to be able to take more hits. The question I am asking is not whether this has actually happened or not but whether the devs more or less all play the lighter classes and whether there could be an unconscious trend to 'tweak' things in favour of the lighter classes. I know I am not the only one who is saying this and I am not being accusatory when I say it, but I do feel it needs to be said and asked. If I was a developer, playing with the class I do and with my customary high ping, I know I would have to be very careful not to change things slightly in favour of the heavy and the grenade. The grenade suits high pingers because of the nature of the timing and the fact that it is a 'safe distance from chain guns' weapon. Please note that I am voicing the opinion of more than one person so please don't shoot the messenger. I also remain grateful and appreciative of everything the devs have done and continue to do for us, the community.
The Raider DID felt heavier but it feels like the jet on the Raider lasts more longer than the old one.
I can say this: The agility difference between the raider and the outrider feels significantly higher than the difference between the raider and the sentinel. Same thing goes for the amount of time they can stay in the air.
Outriders have always been harder to hit; harder to chain, harder to MA, and now they're even harder to groundpound thanks to the reduced splash damage. Exactly what is the outrider's weakness? Less ammo? Reduced armor? Do these even matter? Any kind of fight rarely takes more ammo than the outrider carries, and since anything short of a direct hit does so little damage these days...
i haven't noticed the damdest difference to the raider.
All due respect, if you think halving the timestep of an euler-integrated simulation doesn't significantly change the feel then you haven't thought about it much. I've played both versions (a lot), and the pre-netfix game is almost unbearably unresponsive compared to the current. I'll see if we can put the old version up for a weekend so you can all shut up about that.Because Legions allows for only slow directional changes (slower still if you're moving quickly), it's highly unlikely that the netcode changes produced increased responsiveness; and anyone "experiencing" or extolling such changes is probably experiencing massive placebo effect.
All due respect, if you think halving the timestep of an euler-integrated simulation doesn't significantly change the feel then you haven't thought about it much. I've played both versions (a lot), and the pre-netfix game is almost unbearably unresponsive compared to the current. I'll see if we can put the old version up for a weekend so you can all shut up about that.