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Mapping string: MissionEnd to index: 27
Win32Window: appEvent LoseFocus
Mapping string: MsgPracticeStart to index: 20
Mapping string: StartMissionDownload to index: 2
GFXCardProfiler (D3D9) - Unknown capability 'GL::Workaround::X1600LimitClipmapSize'.
Allocating a 512 px clipmap for a 8192px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 6.650000MB of texture memory.
GFXPCD3D9Device::waitForLostDevice - Device lost, waiting to reset...
GFXPCD3D9Device::waitForLostDevice - Waited for 2032ms but device still lost, aborting wait
Actually, Mabel did it: http://forums.legionsoverdrive.com/threads/procedure-for-game-crashes.498/[...] Gheist told me to do this. [...]
I guess it would be updated by the Legions patcher if there is a fixJust checking, is there a fix to this yet / is it in the works? I know to avoid it all I have to do is avoid minimising while it's loading a new map, but it still gets somewhat annoying.

Edit: just noticed this is what Gheist posted above.GFXCardProfiler (D3D9) - Unknown capability 'GL::Workaround::X1600LimitClipmapSize'.
Allocating a 512 px clipmap for a 8192px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 6.650000MB of texture memory.
GFXPCD3D9Device::waitForLostDevice - Device lost, waiting to reset...
GFXPCD3D9Device::waitForLostDevice - Waited for 1996ms but device still lost, aborting wait
Have something else to add. It allows me to minimise fine if the game is in windowed mode. The problem only happens when I'm in fullscreen.
Not sure if that helps.