Fall Damage?

Stubbsy

Contributor
In BasePlayer.cs, why doesn't this work when I set it to false? I remember when it would work, but now it's not.
takesFallingDamage = false;

*Edit*
In fact, any editing in that file doesn't work... Any reason why?
 
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Can't remember how to remove fall damage, however if you set isInvincible = true; on line 180 it'll work (you won't take damage from anything).
 
If you make the change in game, and not in .cs file, it'll work, had lots of fun with that and Prometheus.
 
It's because most of the values in BasePlayer are overwritten by the correct class-specific values in OutriderPlayer, etc when loading, but not during runtime.
 
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