weapons you would like to see

weapons you would like to see


  • Total voters
    132
Status
Not open for further replies.
A tracking missile, but it will only track its target for a couple of seconds/will not be accurate (sometimes complete misses from medium distances). I think that this should only be included into some servers...
 

Libra

Member
raider has the cluster pretty powerful and sentinels have that dreaded mortar shouldn't the outrider have an equally powerful weapon
 
If we suggest to go ahead and put more power on the Outrider LR, and introduce a mini LR for the raider, (not Skybolt, as I said) my suggestion would still be valid.. :3
 

MJ1284

Member
I don't think LR needs to be more powerful than it already is, considering that you can take incoming Raider to 60 % Health BEFORE he hits flagstand PLUS all splash damage you and your teammates are throwing at flagstand (NOT Mortars, mind you!) you're inflicting considerable difficulties to enemy cappers and your team's chasers will have easier time doing their job.

Which scenario you'd prefer as chaser?
A) Enemy Raider grabs flag, you manage to cause some splash damage (let's say 15-20 %) + ODs out of your base (30% Raider's health at min.) = Raider has 55 - 50% health and usually good momentum when he starts return route. It'd take direct MA to kill him in one shot.
B) You land a good LR shot on incoming Raider (30-40 %, depending on distance and your current Jet Energy) + you land some splash damage on enemy Raider (15-20%) and capper still decides to use OD (30% at min) = Raider is left at 10-25 % health but still retains good momentum. Couple CG bullets or minor splash damage is enough to kill the flag carrier.
 

Badpox

Private Tester
I suggest/want a raider with 2 weapons (chain and rocket launcher), and a Outrider with plasma and Sniper.
 

WildFire

Warrior of Linux
and a Outrider with plasma and Sniper.

images
 
Yeah, I think it was smart to balance out the raider/sents having 3 weps compared to the outrider having 2. I don't think specialist weps will happen again either, since the devs don't support it. They had specialist weapons it in the way that they have the same composition, but different specialties/abilities than the regular ones. They'd much more rather create a different weapon than add on specialities to current weapons.
 

Badpox

Private Tester
Pointless unless you have more ammo, does more damage, or is a specialist class (which is probably never gonna happen again due to people thinking its OP)

Doesn't need to have more ammo, damage or anything else just 2 weapons, hate playing with 3....
 

Levi

Member
I'm thinking unlimited ammo turrets at some of the towers with overheat and decent accuracy... Maybe a close range weapon like flame thrower that causes damage over time... But not that powerful
 

-Zero-

Member
i been thinking of suggesting this or not, but i am thinking that we should have like kill streaks like two or one or more if you guys think of something to give. like if they get 10 kills with out getting kill or less. you can plan a detector anywhere so when it spots and enemy it will try to shoot with with chain gun or rockets idk somewhat like that. or maybe like you get so much kills and your weapon gets stronger or different one and better. i think you should add this to like one of the servers. like you have cft and duel servers we should have one but for this kinda mod. idk just giving up an idea. i bet people have thought of this
 
Status
Not open for further replies.
Top