Viable Legions Vehicles

Diamondragan

New Member
And why can't you just upjet?
Because that makes my argument moot.
frown.png
 

mausgang

Puzzlemaster
Okay. How about a slow(er) moving vehicle, so faster than an average tank, but has an alt-fire capability where the driver can activate a Force Vector Field that nudges weapons away from it? Only really good direct hits, when this is activated would be able to punch through, meaning that LR would be the most effective weapon against the vehicle, but rockets and chaingun would still be quite effective with well placed shots. Grenades might not work so well since they have less force than the rocket and less velocity than the CG. There would still be turrets, and again, I think a heavy vehicle wouldn't have use in CTF, but instead something on a more 'epic' map with capturable midpoint bases.
 

w00tyou

Member
I thought you were the vehicle?

I would prefer 2 bases such as in F-Beliefs in tribes, you could have the choice of runnning a route from base 1 or base 2 saying that base 2 is close you their flag stand.
 

Lin

Member
I think that to stop any vehicles from being OP, you should be able to kill the people driving/shooting without killing the vehicle. Like, one could put a little porthole on the tank, allowing a precisely aimed rocket to kill whoever happens to be driving without needing to blow through the vehicle's armor first. This would make vehicles more of a map resource than a team asset, so they could spawn and be repaired in capturable midpoint bases that the two teams would have to fight for control over.
 

mausgang

Puzzlemaster
Lin, interesting idea, but the driver is too vulnerable in a vehicle, so honestly, having a vehicle where the operator can be damaged is going to weaken the vehicles. However, as soon as a vehicle blows up, then the operator and turret people would die inside.
 

Lin

Member
Weakening the vehicles was exactly the point. Having high armor, high damage out put machines rolling along the battlefield seemed a little overpowered to me. I can see how restricting them to the land would be a big factor tho.
 

Volt Cruelerz

Legions Developer
Okay. How about a slow(er) moving vehicle, so faster than an average tank, but has an alt-fire capability where the driver can activate a Force Vector Field that nudges weapons away from it? Only really good direct hits, when this is activated would be able to punch through, meaning that LR would be the most effective weapon against the vehicle, but rockets and chaingun would still be quite effective with well placed shots. Grenades might not work so well since they have less force than the rocket and less velocity than the CG. There would still be turrets, and again, I think a heavy vehicle wouldn't have use in CTF, but instead something on a more 'epic' map with capturable midpoint bases.

I fthere was some sort of conquest game mode, then maybe. At any rate weapon deflection would be cool though it would have to be timed just right. Maybe it drains the vehicle's energy or something and its slow to recover since shot repulsion should not be taken lightly. Not only that but this would have to be exclusive to large slow land vehicles.

I think that to stop any vehicles from being OP, you should be able to kill the people driving/shooting without killing the vehicle. Like, one could put a little porthole on the tank, allowing a precisely aimed rocket to kill whoever happens to be driving without needing to blow through the vehicle's armor first. This would make vehicles more of a map resource than a team asset, so they could spawn and be repaired in capturable midpoint bases that the two teams would have to fight for control over.

Perhaps you could do so on some, but formany vehicles, you'd want the driver shielded.
 

mausgang

Puzzlemaster
Yes, my idea for a tank wouldn't be viable in CTF, but some kind of conquest or onslaught. Weapon repulsion should take some energy, of course, it shouldn't be able to do that indefinitely. I've been thinking of a game mode that could use heavy vehicles for certain aspects of the game.
 

Volt Cruelerz

Legions Developer
Definitely. Imagine troop transports...with vulnerable troops. * doh *

Troop Transports in Legions=bad so far as I can tell. Since its a transport, it would have to have extra speed or armor. Either way, there's all of a sudden a very good chance of five+ Sentinels with clusters bearing down on your base. Maybe you can think of a way to make them work, but I can't.

Yes, my idea for a tank wouldn't be viable in CTF, but some kind of conquest or onslaught. Weapon repulsion should take some energy, of course, it shouldn't be able to do that indefinitely. I've been thinking of a game mode that could use heavy vehicles for certain aspects of the game.
I've actually been thinking of a game idea too called Escort that inherently involves vehicles, but that's another story...

At any rate, for larger conquest/assault style game, a tank with repulsion might actually work pretty well. Judicious use of the repulse button would repel heavy attacks whereas two or so escort Raiders could help protect against OR threats. Repulse would especially come in handy if some heavy weapon like a mortar were added that the repulse could knock away, thereby saving the tank a lot of health. Faster projectiles or even the LR would probably be the best way to take it down as a result and it would probably gain a good bit of survivability in the process. Since the engine is supposed to work with forces and vectors, you'd probably have to apply a few hundred (if not thousand) Newtons in order to deflect shots properly. That would have to be tested ingame to find the exact forces, but I must say that having any sort of deflector shield or anything would be awesome to watch. It would probably have to throw back nearby players too for consistency sake and maybe some sort of effect. Since in Lore jets have been described as gravity manipulation, I'd say that its just a local gravity field that repels all near it, so maybe some sort of light distortion around the tank would be in order?

As for other attributes of the tank, what about armament? Should it be some weapon that would punch through enemy tanks' shields or should it be deflectable. AKA: should it be an ultra-fast projectile/hitscan or a slower shot? As for armor and speed, it should be fast enough to get accross the map relatively quickly so you don't take too much damage on the way there, yet not as fast as a legionarrie so you can't use it to escape from a failed offensive. Tanks should be slow enough that once they start attacking, there's no point in running away as the defenders should be able to easily catch up to you. Armor and speed are typically inversely proportional to one another, so the faster it goes, the less armor, but it should be able to hold its own while under fire so that it could deal decent/good damage to whatever base asset it was attacking before dying.
 

mausgang

Puzzlemaster
With the repulsion feature, I could see the armor being mid-grade for a tank, and being able to go about 50-60 m/s as any self respecting Legionnaire would be able to outstrip that, though perhaps a little slower, but on maps the size where vehicles with heavy weapons would have a big effect on gameplay, the maps would be very large, so then there would still be quite some time before the tanks would be able to get to position.

As far as what they would be firing, I guess that would depend on the game mode. Something with a defensive capability such as repulsion would have a better chance taking down defenses or generators or physical objects on bases that need to be destroyed, so I would say some high velocity round, or something like what the Paladin tank from unreal tournament has.
There could be a light tank with a hitscan weapon that would work well against the repulsion field, or an aircraft. That tradeoff would be that it would have lower armor, but, of course, greater maneuverability.

I think it would only be fair to have a light effect with the repulsion just so that the attackers know what is going on when the rockets slide away from the tank.
 

Volt Cruelerz

Legions Developer
So a heavy tank with repulsion for taking down base structures with high velocity rounds and smaller vehicles with a stronger repulse (to defend against the heavy tanks) and hitscans to punch through their shields or bring down aerial vehicles.

Having primarily defensive vehicles for protection of base assets against tanks and other vehicles could work well, though how to kill the smaller vehicles easily? I'd suggest making it a single person craft and maybe giving it a minimum radius for its repulse of 50 meters or so so that you could get behind the vehicle (to avoid the gun) and inside its repulsion radius to blow it up.
 

Lin

Member
How about, instead off an all over repulsion field, have a deflection ray-thing, that creates a smaller deflection field in the direction its aimed.
 

Royalty

The Aussie
Gunship might work. Don't really want it to cause heavy capping though as it seems its purpose is more for distracting the defense or defending its own base. And it would be nice if the top was weaker and maybe a few spots on the bottom/sides that a sniper could use to bring it down in a shot or two. If they were on the sides, the midfield sniper would probably be more practical as they'd be able to shoot them down before they got to your base. However, multiple hitboxes on the same object does mean more code...
Gunships will work- but only on maps like Blade Run, Mirage & possibly Zenith
 
How about, instead off an all over repulsion field, have a deflection ray-thing, that creates a smaller deflection field in the direction its aimed.
why not replacing the deflection field with slowing field
slows enemy like 10%-15% per shot with cooldown timer of 3sec
best suggestion i think because most or everything else changes the gameplay alot or are useless
 

MJ1284

Member
I'd like to see Puddi tank that'll consume any legionnaire it touches, entrapping them in eternal hell of PUDDI-PUDDI (or until they Ctrl-K themselves).

It would be virtually immune to all forms of damage (grenades & rockets will simply bounce off and CG bullets leave minor dents) and only way to beat it would be atleast 5 Sentinel fatties equipped with spoons who will nom-nom the PUDDI-PUDDI to death.

... yes, I'm dead serious.
 
Top