This post is about leadership. It is also long. If you are not interested in a long post on leadership, then refrain from reading this long post on leadership. Even if you are interested, I suggest reading this post in spurts, as it is possibly the longest post in the history of Legions. You have been warned. I started this post months ago when Legions was experiencing a revival of sorts. I figured it might carry relevance for the myriad of new teams, and I wanted to put onto paper the leadership process I've been following for the past few years. Unfortunately, as I began studying for my graduate entrance exams, this essay was neglected. Now that they're done, though, I figure it's time to write again – regardless of the post's current community relevance. If you find it useful, wonderful; if not, perhaps it'll provide entertainment or some non-Legions related insight. So who am I to talk? I'm Nept, the co-founder and captain of Omniscient for near-on seven years. I lead, and I do it well. (lololol). In all seriousness, this section will be the most ego-intensive part of the post; if you're a proponent of shame and modesty, skip it. Ego-sensitive peoples should now stop reading Omniscient began as a competitive team in Unreal 2 XMP, garnering sponsorship and top spots in both NA and Euro comp. After XMP, Omni spent a summer in Lineage 2, where we expanded to 400+ members, became the dominant alliance in a very “hardcore”, politically-charged MMO, and captured the server's first castle. WoW followed, where we were the top PvP team on Mannoroth – one of the original five servers, and the most PvP-intensive at the time. At this point, I had become sick of the MMO timesink, and so pared our membership and dragged the team to Legions. While we're currently quiescent, I imagine most remember our activities: as an inexperienced Legions team, we took second in the first BFCL CTF season (and top North American spot), first in BFCL TDM, and first on the North American CTF ladder; our members are recognized as top players in their respective positions, and our team possesses a preponderance of the game's best duelists. After Legions lost its competitive scene, we tried Mech Warrior: Living Legends (which lacked competition at the time, though has become an option as of late), Transformers: War for Cybertron (where we sort of slaughtered scrim partners into leaving the game), and Front Mission: Evolved (where much the same happened, unfortunately). We gravitate toward fast-paced, skill-based games, and are currently watching Hawken, Miner Wars, Planetside 2, Tribes Ascend, Firefall, and Tribes: Universe. Ego-sensitive peoples may now resume reading Accolades aside, Omnicient's strength lies in our composition: our members, while extremely skilled, are also companions and friends, not mere teammates. It's this quality that differentiates Omniscient from other online teams (also our awesomeness), and it's this quality that makes our endeavours matter. In the long run you'll not care about onlineego-tripping (nor will anyone else) - only about the people and shared experiences that have made the time worthwhile. As you're reading this post, please remember that I lead from a particular perspective: I want a tight-knit group of friends, but I also want to win. Everything. All of the time. If you're less interested in winning, some sections – mainly recruitment and management – won't be entirely applicable. This post contains (or will contain) the following sections: 1) [Leader] Personality tips, tricks, and necessities 2) Recruitment a) Personality b) Potential 3) Management (General) 4) Management (In-Game) 5) Goals Personality tips, tricks, and necessities. Team leaders vary in their styles, so a laundry list of personality traits isn't appropriate for this post. I can, however, provide a listing of “what not to do”. So here's that. You're unfit to lead if: You can't control your emotions. Ventrilo transmits frustration as well as it does voices; one angry rant can set an entire server on edge, and in a heated match, that's one of the worst things that can happen. Unless you've recruited team Vulcan, your players will have their fair share of frustrations. You need to be in control of your own emotions before you can check theirs. You're interested only in winning. Winning's wonderful, but if you've formed a team with only winning in mind, you're going to have a miserable time. Omniscient cares very much about winning, and we mean to “win” each game we play. We don't play only to win, though, with our members genuinely enjoying each other's company and the competitive relationships within the team. Sounds trite, I know. But consider the following: In every game we've played, FPS or otherwise, we've encountered the stereotypical “vet” team – a team composed of early-access players, be they alpha/beta testers or developers. While there's often drama between several members, it's set aside (oh so temporarily) for the greater goal of winning. And in every case, these teams have crumbled – always after their first hardship. Simply put, when your sole goal is winning, you're easily disheartened. Your ego is insurmountable. Team. Teeeeeeaaaaaaam. You refuse full responsibility. If your team performs poorly, look no further than yourself when casting blame. It is never the fault of one or two team members, one or two botched plays; it is always your fault, though, because as leader, you're responsible for everyone. If one member performed his role poorly, you either assigned them the wrong role, didn't test them under pressure, or didn't adequately prepare them. If a particular play resulted directly in a loss, it's your fault for allowing such a close contest. When you're winning 9-0, one lost cap means nothing. Lack of preparation, lack of skill development, a poor strategy, or poor team chemistry: they can always be traced to you. If people didn't meet your expectations, an assessment is needed – not ego-boosting blame games. You cannot, for whatever reason, command respect. “Respect” is overused. You don't truly respect someone because of their e-reputation, their forums presence, or their perceived personality, do you? You shouldn't. People earn respect through their behaviour in trying times. Such occasions arise even in online games, and over time, through a number of such occasions, your members will come to respect you. If you maintain your calm, make equitable decisions, play well, and are a good friend, you will earn respect. If you cannot command such qualities, you will eventually lose your team. You aren't good with people. Surprise. As with any social activity, being a leader requires people skills. Should your members respect you, you'll find many share their frustrations or come for advice. Pay them mind – these are your friends, after all. You'll also find that altercations arise between members. Deal with them. Often, that involves simply relaying their frustrations to each other, but regardless, solve these problems – they only intensify over time. And, finally, R.