trinium
Private Tester
I noticed that in TDM servers, you only get points if you complete a kill , regardless of if you do 1% dmg or 100%. This is allowing players to bait teammates, wait for them do deal a who lot of dmg (die), and then chain them out. Its only been a few days, but already a handful of "our ego driven" players have honed these "skills" and are using this to pad their stats and admonish others who choose not to do this. And , when multiple people are trying to kill one target, it's leading to people using FF or overdrive to try and distract teammates rather than cooperation.
Possible Fix: make kills worth 5 points , for example, and divide the points off damage done .. or add a second score column that has a tally of total dmg done. That way any " . . . . measuring" that may go on is based more off of skill and not off of how well you can pad your stats.
Possible Fix: make kills worth 5 points , for example, and divide the points off damage done .. or add a second score column that has a tally of total dmg done. That way any " . . . . measuring" that may go on is based more off of skill and not off of how well you can pad your stats.