Volt Cruelerz
Legions Developer
Pronunciation: Due to the fact that I apparently fail at phonetic things, the mod should be pronounced True Physics, not whatever else you people may come up with.
Introduction:
This was a quick mod I set up. It makes all projectiles inherit 100% of your velocity. Yes, it screws with your head like none other. Trust me... I also made CG bullets affected by gravity, slowed them down, and sped up the Skybolt (isn't it basically some sort of railgun anyways?).
Anyways, here's the quick little mod I did:
Download
Installation:
For the sake of consistency, I've put the affected files in the directory as you would be used to them for client mods.
Standardization:
Also, if I may, I'd like to suggest that from here on those of us that will be modding please put [Server Mod], [Client Mod], or [Full Mod] on their publications so that the rest of us can tell what it is we're looking at. SM's would be for things like this that have no impact on the way that the client must act. Client mods are like those that we've been doing thus far that change something about the client, be it the HUD or even something like LTS. Full would be something that requires a special download so that your client can function with the modified server code. I'm not trying to force a standard down people's throats, but I think that this could be a good idea for us to do.
Introduction:
This was a quick mod I set up. It makes all projectiles inherit 100% of your velocity. Yes, it screws with your head like none other. Trust me... I also made CG bullets affected by gravity, slowed them down, and sped up the Skybolt (isn't it basically some sort of railgun anyways?).
Anyways, here's the quick little mod I did:
Download
Installation:
For the sake of consistency, I've put the affected files in the directory as you would be used to them for client mods.
Standardization:
Also, if I may, I'd like to suggest that from here on those of us that will be modding please put [Server Mod], [Client Mod], or [Full Mod] on their publications so that the rest of us can tell what it is we're looking at. SM's would be for things like this that have no impact on the way that the client must act. Client mods are like those that we've been doing thus far that change something about the client, be it the HUD or even something like LTS. Full would be something that requires a special download so that your client can function with the modified server code. I'm not trying to force a standard down people's throats, but I think that this could be a good idea for us to do.