Volt Cruelerz
Legions Developer
Legions Aero is a Client/Server mod. It adds four new armor classes in addition to the loadouts and weapons listed below: Striker (light Aero), Crasher (medium Aero), Bomber (heavy Aero), and Dreadnought (v. heavy Aero). Aero classes have slightly increased thrust, significantly increased mass and energy, and slightly reduced health. This leads to classes that are able to remain airborne for much longer. Because they also have high drag, they are impractical for moving at high speeds and better at hovering and making small movements.
If you have any suggestions as to something to modify a weapon/class to, feel free to do so. If you would like to do the last stages of artwork, I'd appreciate the help.
Vulcan Cannon: lower damage than CG but much higher RoF and less spread
Sidewinder Missile: higher RoF than normal RL and lower damage
Shotgun: general spread weapon
Railgun: effectively a projectile sniper rifle, though with higher damage and is affected by gravity; fastest projectile in the game
Scud Launcher: lower RoF and velocity than normal RL and much higher damage
Cannon: similar to current mortar with less effect by gravity and higher velocity
Heavy Cluster: heavier version of cluster grenade
Jericho: effectively a cluster-rocket
Duelist [Light Aero]: general med-altitude combat
Purpose: provide some aerial assistance to allies
Purpose: assist in destruction of attacking enemy aerials with weapons that work particularly well in the air
Purpose: all-rounder aerial class at high altitudes. The Shotgun is the key weapon here, ensuring some damage is done to the enemy. It has a lower skill ceiling than the Supremist, but is easier to use for the beginner
Purpose: the ideal counter to all other aerial units when used by a very skilled player. The Railgun is the defining feature of the Supremist as it is the highest skill-ceiling weapon in the game and is capable of quickly bringing down even Dreadnoughts when used well. Other weapons are general AA weapons.
Purpose: heavy bombardment from above; no weapons to take down other aerials causes it to need assistance from allies to rain down destruction, as defensive aerials would have nothing stopping them. Because the Jericho has the potential to wipe an entire base, one need be very careful indeed about letting one of these get above the base. Powerful in attack, but with no actual defense.
Purpose: heavy siege from a distance; this class is focuses on being beyond the boundaries of the enemy base and raining death instead of being above it as the bomber is. Because it is lower altitude, it needs something to help it defeat enemy units that will come at it, thus the Vulcan Cannon.
Version .993F3
Remaining Tasks:
Future Use: Feel free to reuse the contents of this mod in any mods you may develop. Simply credit me upon release and PM me beforehand just as a heads-up.
If you have any suggestions as to something to modify a weapon/class to, feel free to do so. If you would like to do the last stages of artwork, I'd appreciate the help.
Vulcan Cannon: lower damage than CG but much higher RoF and less spread
Sidewinder Missile: higher RoF than normal RL and lower damage
Shotgun: general spread weapon
Railgun: effectively a projectile sniper rifle, though with higher damage and is affected by gravity; fastest projectile in the game
Scud Launcher: lower RoF and velocity than normal RL and much higher damage
Cannon: similar to current mortar with less effect by gravity and higher velocity
Heavy Cluster: heavier version of cluster grenade
Jericho: effectively a cluster-rocket
Duelist [Light Aero]: general med-altitude combat
Purpose: provide some aerial assistance to allies
- Sidewinder
- CG
Purpose: assist in destruction of attacking enemy aerials with weapons that work particularly well in the air
- Sidewinder
- Shotgun
Purpose: all-rounder aerial class at high altitudes. The Shotgun is the key weapon here, ensuring some damage is done to the enemy. It has a lower skill ceiling than the Supremist, but is easier to use for the beginner
- Sidewinder
- Shotgun
- Vulcan
Purpose: the ideal counter to all other aerial units when used by a very skilled player. The Railgun is the defining feature of the Supremist as it is the highest skill-ceiling weapon in the game and is capable of quickly bringing down even Dreadnoughts when used well. Other weapons are general AA weapons.
- Sidewinder
- Railgun
- Vulcan
Purpose: heavy bombardment from above; no weapons to take down other aerials causes it to need assistance from allies to rain down destruction, as defensive aerials would have nothing stopping them. Because the Jericho has the potential to wipe an entire base, one need be very careful indeed about letting one of these get above the base. Powerful in attack, but with no actual defense.
- Scud
- Cannon
- Jericho
Purpose: heavy siege from a distance; this class is focuses on being beyond the boundaries of the enemy base and raining death instead of being above it as the bomber is. Because it is lower altitude, it needs something to help it defeat enemy units that will come at it, thus the Vulcan Cannon.
- Scud
- Mortar
- Vulcan
- Heavy Cluster
Version .993F3
Remaining Tasks:
- Refine Artwork
- Balance Weapons
- Volt Cruelerz: Design Lead
- Defender: Debugging Assistance
- Arma: Shotgun Code
- PWA: Ultra Explosions
- SomeGuy: Mortar Reticle
- .990: Modified physics to make Aeros support classes rather than cappers
- .991: Added new death messages for some of the weapons and reduced the damage of the shotgun to 2/7 of what it was prior. May rebuff later.
- .992 Added Flammenwerfer and Shatterbolt
- .992F Fixed an issue with the way F/S was implemented. Deathmessages should display properly now.
- .992F2 Internal testing
- .992F3 Fixed incompatibility issue. It should now be functional.
- .993 Internal testing
- .993F Nerf to BR initial damage
Future Use: Feel free to reuse the contents of this mod in any mods you may develop. Simply credit me upon release and PM me beforehand just as a heads-up.