Great to see the new weapons make their appearance. Although, yeah. The skybolt is not without its problems right now. And I'm not talking about it being evidently overpowered.
The main thing I'm struggling with it this: it's boring. Not something that's easily balanced or easily fixed, I know. More than it doing too much damage, I think it has to do with the fact that it's such an utterly versatile weapon. It works just as well in chase as in close quarters, and you can boost yourself with it on routes as well. Oh, and it does combos. I found myself not switching to any other weapon for the entire length of the game, just because there was no need. This mid-air rifle does everything. It's not fun enough: it's simply a more versatile and (at the moment) a more destructive version of the rocket launcher.
Correct me if I'm wrong, but I think that's a pretty serious issue. What exactly is the purpose of this weapon supposed to be? Can we focus it more? How can we make it... interesting?
There's also some minor bugs and rough edges to the execution. Firstly, I'm sure you noticed that sometimes the explosion graphics do not render. I don't know if the explosion still does any damage, but it occurred to me a good couple of times.
Also, the effects could definitely use some tweaking. They look extremely fuzzy and cloudy at the moment. . It's very hard to see -exactly- where the head of the projectile is, especially at long range and shallow angles. This seems odd, because the weapon is supposed to be sharp and focussed and direct and all that. It just goes damn fast, so it needs a very clear effect.
Oh, and I'm not sure the phrase 'dose of metal rations' would pass the Zhou Yu test of excellent English. Seeing as a ration is defined as a fixed amount of a commodity, and a dose is defined as... a fixed amount of a commodity. But you know, I'm being pedantic. And loving it.