MJ1284
Member
Instead of bashing LR down to 7th Circle of Hell (I do that enough on Public matches whenever Braiken, Tomstoiler or other such hippies do it) I thought it would be nice to see what people think about LR in general and how would they improve it if they had power to do so.
Here's what I'd like to suggest: Make LR damage diminish range scale with map size itself, currently you can O Snipe enemies on Nivosus & Moonshine from base to base with enough damage to actually hamper enemy defenders (around 15-20 % Raider's health per hit) while in Frostbyte & Gorge you'll barely put a scratch on enemy (5% Raider's health per hit).
On larger maps, like Zenith & Core LR would have longer range before it starts to diminish to counter the fact that cappers can come from any direction with really high speed and of course makes rabbit chasing easier (I recall rabbiting being major headache on bigger maps like Quarry, Blade Run & Mirage).
Before people start saying that this would nerf snipers too much on smaller maps, think about this: You can still nail incoming cappers once or twice even before they hit the flagstand, possibly even killing them (which is much harder with rockets & nades and less effective with chaingun). Because the bases are located short distance from one another capper chase doesn't usually take long (doesn't interfere with LR chasing) and LR chasing would be equally viable as it has been up till now.
Other suggestion I recall from previous similar discussion was a shield sphere around the base which would absorb all laser beams that are shot towards the base (but doesn't block laser beams shot inside the shield sphere).
So what do you think of these ideas? How would YOU tweak Laser Rifle? Let's hear it!
Here's what I'd like to suggest: Make LR damage diminish range scale with map size itself, currently you can O Snipe enemies on Nivosus & Moonshine from base to base with enough damage to actually hamper enemy defenders (around 15-20 % Raider's health per hit) while in Frostbyte & Gorge you'll barely put a scratch on enemy (5% Raider's health per hit).
On larger maps, like Zenith & Core LR would have longer range before it starts to diminish to counter the fact that cappers can come from any direction with really high speed and of course makes rabbit chasing easier (I recall rabbiting being major headache on bigger maps like Quarry, Blade Run & Mirage).
Before people start saying that this would nerf snipers too much on smaller maps, think about this: You can still nail incoming cappers once or twice even before they hit the flagstand, possibly even killing them (which is much harder with rockets & nades and less effective with chaingun). Because the bases are located short distance from one another capper chase doesn't usually take long (doesn't interfere with LR chasing) and LR chasing would be equally viable as it has been up till now.
Other suggestion I recall from previous similar discussion was a shield sphere around the base which would absorb all laser beams that are shot towards the base (but doesn't block laser beams shot inside the shield sphere).
So what do you think of these ideas? How would YOU tweak Laser Rifle? Let's hear it!