Epiclight858
Member
Can we stay on topic ... we're not talking about hand nades
M-hmm?Can we stay on topic ... we're not talking about hand nades
The point is asking to release a Grenade II class for RAIDER that will be different to the other classes that have grenades.
Suggestions for GrenadeII:
-More Handgrenades
--This has to distungish the GrenadeII class between the Rooster, or any other class. Having 10 grenades would be pretty cool rather than 5, since it's not like you would be spamming the combo with grenades when dualing(although it's possible, but not likely you would).
I'm all for newer weapons, but the problem is; it's going to a long time(atleast, I expect it to be, unless the devs say otherwise). That's why I put forth the idea of GL(24 ammo) + CG class, as a temporary solution. So, can we have a yay/nay from the devs about this?
M-hmm?
What am I reading improperly?
It isn't all that long till new weapons. The slowest part for us is making custom loadout scripts that work 100% and weapon models that look sweet.
And yes, hand grenades are changing.
It isn't all that long till new weapons. The slowest part for us is making custom loadout scripts that work 100% and weapon models that look sweet.
And yes, hand grenades are changing.
Well, screw the stuff slowing us down. How about some new content now?What you think is right. If it's not going to be a long wait, then there's no need for the temporary class inclusion. I only asked for that, as I do not know what's on the top, in your priority list.
Well, screw the stuff slowing us down. How about some new content now?
Well, screw the stuff slowing us down. How about some new content now?
He's a pro chainwhore now....Liking the way, you guys updated the hand grenades. Ha! no more easy kills for you, Stealth, you bastard.