GrenadeII class

I was always thinking why there isn't a grenadeII class, when there is a RocketII class(Rocketeer). I asked around when Legions: Overdrive came online, and people said that there once was, but they removed it, since it was too overpowered with the clusters. But does there really have to be clusters to make it a grenade II class for raiders?

I don't know how hard it would be to have a grenade and chaingun class as a raider, yet distinguishing the GrenadeII class from the Rooser(Grenade+LR), but I can give some suggestions, since it really bugs me in order to use Rooster class for only grenades.... (even though I can just use the gunner class...) But that's not the point. The point is asking to release a Grenade II class for RAIDER that will be different to the other classes that have grenades.

Suggestions for GrenadeII:
-More ammo
--Considering that there are only a few of us that use grenades in L:O, we can tell that there needs to be some ammo improvement, although I know that there has to be a balance between the rockets and grenades since grenades are more powerful than rockets.

-More Handgrenades
--This has to distungish the GrenadeII class between the Rooster, or any other class. Having 10 grenades would be pretty cool rather than 5, since it's not like you would be spamming the combo with grenades when dualing(although it's possible, but not likely you would).

-Same ability as the Rocketeer
--The Rocketeer class allows you to shoot the second rocket faster than the first over long distances. Instead of long distances, you could be able to charge up the Grenade II and shoot two consectutive grenades in short range(This might be too overpowered). Or the Grenades could split into two grenades when held down, one that is spread out toward the right, and one spread out toward the left, leaving a safe spot in the center. Of course, it will take time to charge up, like the classic sniper.

The name for GrenadeII could be "Grenadier".

If anybody has any more suggestions for a GrenadeII class, as raider, please comment. It seems we, as the Legions community, need some variety, and a GrenadeII class could be a start, next to the new maps that recently came out.

Thank you, and I hope developers will take some of these ideas into consideration.
 

Piggeh

Puzzlemaster
I like the idea of a Grenadier class, but simply adding a new loadout will not solve the "variety" problem - the devs are currently working on a loadout system.
1. More ammo - honestly, ammo isn't an issue in Legions. Ammo stations are prevalent in most places of dueling.
2. More hand grenades - it's so easy to spam grenades + frag combo. Really. 10 hand grenades = OP. Just go to an ammo station.
3. Two consecutive grenades - OP ground and pound. Might as well bring back hotswapping. Splitting into two grenades - OP ground and pound, though I would love to see it used effectively (seems kinda hard to aim)

Edit: Sorry if I'm coming off harsh. I really appreciate this suggestion as you clearly took the time to write out an idea that you had, and you actually used proper grammar/spelling.
 

Angel.

Private Tester
I agree with Epiclight
i think there should be a grenade II. Evan if the clusters where overpowered, theres still a possible chance of lowering the cluster power of the raider
but yeah... there are people that i see using grenades and would love this
 
1. I know that these suggestions were going to be OP; However, the hand nades wouldn't neccesarily be OP combo wise, since nobody would actually be using the combo with nades, but with rockets. I just see it unfair when there is a Rocketeer class when there isn't a GranadeII class.

2. There is more ammo for the rocketeer, rather than the other classes that use rockets, so why not put more ammo on the grenadeII class?

3. Actually, splitting two grenades could work, because it would still need time to charge( I might say 3-4 seconds), and making it hard to aim with would be a challenge that I would love.

And thanks for taking the time to share your comments.
 

Mahidhar

Member
Back in the IA days, the Grenade Specialist had 24 grenades, plus a normal chaingun. I'm a Grenadier myself, and I was pretty upset about the removal of the whole class, just because the clusters were over powered. Now I'm forced to use Gunner which has only 16 grenades, and since I depend on the Grenade Launcher more than I do on the Rocket Launcher, I tend to respawn every one or two fights, which becomes quite an annoyance.

The Grenade Launcher is only a tad bit more powerful than Rocket Launcher, but has all kinds of limits like slow travel speed of the grenade, distance required for the grenade to explode on the ground and not bounce etc. I don't believe that it would become overpowered if the Grenadier class is given 24 grenade ammo instead of just 16.

About your suggestions. I think 10 hand grenades would be way over powered, like others said, and same goes for the consecutive grenade launch. I am interested in the idea of grenade splitting into two lesser powerful grenades traveling left and right.

My own suggestion would be to reduce some of the effects of the limitations of the weapon. For example, the explode distance requirement may be removed. So, when you hold down the left mouse and shoot a grenade, it would explode on contact of anything, regardless of the distance it was fired from. Just as for the Rocketeer, this would slow down the weapon fire rate even more.

Anyway, let's see how the dev response will be.
 
Mhm, I was just throwing some ideas out there:p Maybe a little less than 10 handnades, though. Like 7, idk. I don't even know if many people use handnades other than myself without doing the combo. Thanks for sharing, and I agree totally on how dependable the Grenade Launcher is to some people, rather than the Rocket Launcher. Also, 24 grenades can make all the difference when dualing, I support that.
 
I think this is an excellent idea,
And fair for us Grenade Launcher users, since they are not much of us left, :/ just ChainWhores and Rocket Junkies :)

EpicLight = Charlie Sheen, He is winning lol
 
OF COURSE. Anyways, the two grenades that split will probably be lesser damage.. Considering that the devs are in control of everything Legions, they will(if they take Grenade II into consideration), mess around with my ideas, which is perfectly fine. As long as we get our Grenade II with CG.
 

Fissurez

Puzzlemaster
im pretty sure the devs said they were trying to slowly get rid of different versions of weapons - making the cluster a new weapon entirely and changing the rocket launcher II into something else, or removing it as they did with the chaingun II
 
I don't see why they need to do all that.. Why would the devs remake the same content, as if they are remaking Legions? They have their own reasons. Anyways, I wouldn't care if they were remaking everything. We just want a Grenade Specialist.
 

Mahidhar

Member
Actually, I'd just like to see a class with the normal Grenade Launcher and a Chaingun, where the Grenade Launcher has atleast 24 grenades like in the old days, for the time being. The developers can then decide what to do with the weapon, in their own leisure. What do you say guys?
 

WildFire

Warrior of Linux
They are phasing out all Mark II versions, and instead are introducing new weapons to fill out the 'niche' spot. For example, Rocket II is actually being replaced by the new chaser weapon, the SkyBolt, and the Mortar weapon is being introduced along with the fast firing plasma gun. There will be new weapons, but the way that we combine existing ones and ones to come is going to change dramatically with the introduction of the inventory station, where there will be dozen's of combinations and selection of a specific Overdrive core.

While its fine to suggest new weapons, I'm seeing you guys here talk about loadouts and weapon combinations that most likely be possible with the plan the developers have set themselves.
 

WildFire

Warrior of Linux
I'm excited for what is ahead. If Grenade Spec. slows down this process, then I must keep living with Rooser..

The rooster is a great class, although one of the most difficult to learn how to play. I occasionally play it on frost, where the high splash damage of the grenade launcher coupled with the laser rifle and contagious OD makes the world go round.
 
I like it to, but it's no where near good for dualing, unless you're pro with grenades, like me. Okay sorry, I'm trying to be humble :D
And I've always been sniper-ish, whether it be Hornet as well.. But I see too many people with rockets, so I try to stand out. Thus, trying to get a Grenade II is something not many people had in mind. So I'm just trying to push the idea to the Devs, see what they think. But as for dualing, I would much like Grenades and CG, with 24 being the Grenade ammo count.
 

MJ1284

Member
I don't care how they tweak weapons, long as they get rid of ridiculously OPed nade comboing I'm happy.
Seriously, hand nade combo = TWO splash damages, near guaranteed 40% - 60% off Raider's health. Isn't this why they removed RLII in first place?
 
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