jedics (ovo)
Member
been using clusters in the raider class as it is like the old GLS spec back in the day. Im interested in it for chasing so its knock back can boost me and Ive noticed that the level of damage often doesnt add up to the level of boost it gives, sometimes it can take 1/4 of my health and provide no boost what so ever.
Personaly Id like to see its boost increased a little (especially seeing it does much less damage now eg. normal nade strength) but definately how the physics work with the knock back damage relationship needs tweeking. eg if a boost takes half my health then I want to get launched across the map
Its almost feels like the old days with this class back
Personaly Id like to see its boost increased a little (especially seeing it does much less damage now eg. normal nade strength) but definately how the physics work with the knock back damage relationship needs tweeking. eg if a boost takes half my health then I want to get launched across the map
Its almost feels like the old days with this class back