Bolt Idea

Pilotkiwii

pipeChamp
Just throwing this out there, I love the Bolt as a chasing weapon so I think it would be pretty cool if the damage was reduced a little more at close range, but the further the shot is the more damage it does up to like 30% on Outriders at the furthest range. Opinions?
 

JedrekPl

Member
Just throwing this out there, I love the Bolt as a chasing weapon so I think it would be pretty cool if the damage was reduced a little more at close range, but the further the shot is the more damage it does up to like 30% on Outriders at the furthest range. Opinions?


I really like this idea :D
 

Defender

Member
I don't think there's a distance setting even coded in to the engine for projectiles, except for the lasers max distance.
This sounds like some thing complicated, good luck on this request!;)
 

Poponfu

Lead Developer
This is the type of thing thats rather simple actually , whether its a good idea is a different question. Would nerf bolt dueling which is semi popular , I dunno those people would be happy.

A projectiles max distance is its lifetime in seconds times its velocity from the datablocks. Well for linear projectiles anyways.
 
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Pilotkiwii

pipeChamp
Hmm, maybe you could just make another Skybolt, sorta like the GL I and II. One is how it is now, the other slightly nerfed at close range but increased damage at a distance
 

ContingencyPl4n

Elite Pro Mapmaker
Hmm, maybe you could just make another Skybolt, sorta like the GL I and II. One is how it is now, the other slightly nerfed at close range but increased damage at a distance
NO NO NO

IT'LL BE THE SPECIALISTS ALL OVER AGAIN! WE GOT RID OF THOSE ON PURPOSE! jk, I like the idea and wouldnt mind seeing the speed up rocket return :(
 

Krakyn

Member
*dance* the speed up rocket i want to blow bitches out of the sky. whatever happened to that?
 

WildFire

Warrior of Linux
I've suggested things similar to this months before for getting rewarded on a super far bolt hit. Either it drains energy or does more damage. Needless to say neither were implemented and the bolt got even more nerfed mainly due to what you can do here (Shot at 1:11) which I completely disagree with because outriders are supposed to be weak. Indeed, they can be killed by a direct mortar shot as well, but they don't nerf mortar (Oh wait, they did):


I won't go into the balance of the game (which I have a very unique view on in comparison to the current developers) but why pick skybolt when you can have chain, which does more dps over time and is less dependant on you being able to hit every shot perfectly. It is also a better chasing weapon with the cooldown you get from moving fast.

I believe the chain gun -> rocket gun combo is also the best in game and none of the new weapons can match that. This is why I believe that chain gun must be nerfed or bolt buffed again for bolt to be a viable picking choice vs chain as they both perform the same role, but chain does it better currently.
 

Pilotkiwii

pipeChamp
I agree with chain rocket being the best kit, but Bolt is just a really fun weapon to use and I'd like it to have a little more viability when it comes to chasing. I'm not saying it's bad for chasing now because it's actually pretty great but I just think it could use a slight buff.
 
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Jaymyster

Member
I believe the chain gun -> rocket gun combo is also the best in game and none of the new weapons can match that. This is why I believe that chain gun must be nerfed or bolt buffed again for bolt to be a viable picking choice vs chain as they both perform the same role, but chain does it better currently.

What I believe has been most harmful to the possibility of other weapons becoming equal with the CG/RL combo is the fact that we all generally view it as the 'classic combo' in the back of our minds. Rarely do people bring this topic up enough because when they die to CG/RL, they just think to themselves "oh well that's just chaingun, kicking my ass again", however whenever it's (pretty much) any other weapon that's known to have been added at some time into the game, it gets quickly classified as OP due to sheer unfamiliarity of getting raped with it. The addition of more weapons in legions is close to a waste of time if we continue to ignore the fact that we're forever holding the CG/RL combo in a position above everything else.
 
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WildFire

Warrior of Linux
What I believe has been most harmful to the possibility of other weapons becoming equal with the CG/RL combo is the fact that we all generally view it as the 'classic combo' in the back of our minds. Rarely do people bring this topic up enough because when they die to CG/RL, they just think to themselves "oh well that's just chaingun, kicking my ass again", however whenever it's (pretty much) any other weapon that's known to have been added at some time into the game, it gets quickly classified as OP due to sheer unfamiliarity of getting raped with it. The addition of more weapons in legions is close to a waste of time if we continue to ignore the fact that we're forever holding the CG/RL combo in a position above everything else.

Completely agree, but I do believe overall, CG needs a nerf in terms of damage per round to allow any other weapons (particularly bolt) to be viable. In terms of gameplay, I've heard that many people find skybolt fun (As do I) but still use CG simply because it is more effective.
 

Krakyn

Member
uktCKws.jpg

i like the skybolt idea tho
 

Jordahan

World Leader of The 21st Century
Completely agree, but I do believe overall, CG needs a nerf in terms of damage per round to allow any other weapons (particularly bolt) to be viable. In terms of gameplay, I've heard that many people find skybolt fun (As do I) but still use CG simply because it is more effective.

"Lets nerf a balanced weapon so people use other weapons more"
I've been vocal about this in the past and still will be, this is a terrible reason to change something. Give a boost to underpowered weapons, don't break game staples that have worked totally fine.

"If it ain't broke, don't fix it"
 
Whoa whoa whoa now, bolt ideas are all fine and wonderful but don't bring my precious chaingun into this, it hasn't done anything wrong to warrant nerfs :(

In regard to the bolt idea, I like it. But the only problem I have with it is the possibly of people being rewarded for lucky bolts at max distance and 30% more could really hurt when you're going to off to chase. It may not happen often but when it does, it'll happen to me every single time because *dance* me right?

What about increased damage based on the enemy's speed? The faster they're going the more damage it'll do, just an idea to prevent possible bolt snipes. Or a mixture of distance/speed.

Oh, and some numbers, correct me if I'm wrong. Up to 30% on Outrider is what, 56%? It does about 26% now, 30% more would be more than half health, I'm just really scared of bolt snipes. REALLY REALLY SCARED.

Bolt snipes aside, in an actual chasing scenario it could be a great idea. But the damage could be too much at 56%, could you specify the distances at which the bolt would do max damage. Just tell me what you had in mind.

And I liked specialists. R.I.P Chaingun Specialist.
 

Vox

Member
The bolt idea is not that bad, but buff it a tad bit. Anything more than it doing half damage (Even at a really far range as a reward) would be a little too OP. I'd say if it does 26% on outriders(according to Perfection), maybe if it was a further shot it could do at most, 40% on an outrider.

And on the talk of specialists, I honestly think they should return, but make them balanced.
The RL specialist was perfect in my opinion. That should come back, plus it would help me get more midairs :D
But let's save the specialists part for another thread.
 

SeymourGore

Flatulent Cherub
One idea that I liked (and this is based off an old Maxter suggestion, iirc) was that the skybolt would act as a 'Interrupt'. Basically if you successfully hit an opponent, the opponent would be unable to fire his weapon, activate his overdrive ability, or be knocked out of his overdrive if he had it activated when hit for a brief amount of time (approximately 2-4 seconds).

This would increase the utility of the weapon for both offensive and defensive scenarios. Offensive use could be using the weapon to interrupt Regen players active regeneration, hitting a HoF with it to take down their active shield, etc. Defensive use could be hitting a capper that's near the flag stand, messing up their chance to use their respective overdrive (be it warp, stream, what have you.)

This change would also level the playing field against chaingun wielding players. A skillful skybolt player could dramatically lower the dps of the chaingun just by being accurate with their own weapon. As the chaingun relies mostly on its high rate of fire and not individual strength, being 'interrupted' would really impact them, and switching to a weapon with a lower rate of fire, but more powerful projectile might be a better choice to combat their enemy (read Blaster or RL).

I would also recommend that the length of the interrupt be based on the armour type that the player is wearing. Say, a Outrider would receive the maximum amount of 'interrupt' at 3 seconds, a Raider would receive an 'interrupt' of 2 seconds, and a Sentinel receiving an 'interrupt' of 1 second. The reasoning being to allow the slower moving armour types at defending themselves from the Skybolt utility (because they're likely to take more hits) with the fictional reasoning being that "due to the thickness/strength of the armour, the concussive blast of the Skybolt is less jarring."
 

Fixious

Test Lead
I don't know. Something tells me players don't want another EMP-like device. Though giving current EMP's a different effect based on armor could be interesting.
 

Gheist

King of all Goblins
The bolt currently deals 16 points direct damage, 1 splash. OR health seems to be 75 at the moment (Raider 100, Sentinel 200). -> 22.67% (17%, 8.5%). The combined direct/splash damage has been 20 before, IIRC.

The interrupt idea is interesting, 3 seconds are damn long though. Even 1 second is.

And specialist weapons can rot in hell. Seriously.
 
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