Propkid
Member
If you are wondering where did I get my idea from this time then it's a compromise between Global Agenda's ballistic sniper rifle and CoD:WaW bolt rifles.
Ballistic Rifle: explanation (I'm bad with names)
Imagine a chaingun that has the fire rate of a rocket launcher, but causes the damage of about 30% Raider's HP per hit and causes an impact of an RL MA. 15 bullets ammo for non-specialist class. Each shot can be additionally charged, just like the old sniper rifle. Charging a shot results in an increase in projectile velocity (x2.5 the normal chaingun bullet speed) and in the damage dealt to be equivalent to the old sniper rifle's damage. Once the gun is charged, the player's jets are disabled.
Why do I think it would work
So there are two sides to this gun: the 'fire as fast as a rocket launcher' combat side and the 'charged shot' snipe side.
In combat the gun will usually be used against opponents in air. Maybe a shot from it won't deal as much damage as an RL MA, but it will be way easier to hit an opponent in air with the projectile moving so fast. Against opponents on the ground RL and GL will still prove more useful, since the BR (Ballistic Rifle) doesn't explode. The gun will be somewhat a substitute to CG, however it won't be as sprayish. The ammo limit (15 bullets) will also make people use this gun carefully.
The charged shots will provide a much more risky but a far more rewarding alternative to sniping with the LR. The fact that the jets are disabled when the gun is charged limits the usefulness of the charged mode in combat and encourages sniping in this mode. More dmg= more rewarding shots. No hitscan= more risky.
Hope that at least the explanation is clear
/fingers crossed
Ballistic Rifle: explanation (I'm bad with names)
Imagine a chaingun that has the fire rate of a rocket launcher, but causes the damage of about 30% Raider's HP per hit and causes an impact of an RL MA. 15 bullets ammo for non-specialist class. Each shot can be additionally charged, just like the old sniper rifle. Charging a shot results in an increase in projectile velocity (x2.5 the normal chaingun bullet speed) and in the damage dealt to be equivalent to the old sniper rifle's damage. Once the gun is charged, the player's jets are disabled.
Why do I think it would work
So there are two sides to this gun: the 'fire as fast as a rocket launcher' combat side and the 'charged shot' snipe side.
In combat the gun will usually be used against opponents in air. Maybe a shot from it won't deal as much damage as an RL MA, but it will be way easier to hit an opponent in air with the projectile moving so fast. Against opponents on the ground RL and GL will still prove more useful, since the BR (Ballistic Rifle) doesn't explode. The gun will be somewhat a substitute to CG, however it won't be as sprayish. The ammo limit (15 bullets) will also make people use this gun carefully.
The charged shots will provide a much more risky but a far more rewarding alternative to sniping with the LR. The fact that the jets are disabled when the gun is charged limits the usefulness of the charged mode in combat and encourages sniping in this mode. More dmg= more rewarding shots. No hitscan= more risky.
Hope that at least the explanation is clear
/fingers crossed