Acid gun.

Application-1

test bester
This is something I have been thinking about alot and it comes down to this:

A weapon that lobs acid. The projectile follows a downwards arc similiar to the grenade launcher but a little less downwards. The weapon already shoots it a bit upwards. It would lob acid drops every 1 second when you hold the fire button. It will have no splash damage at all. And the acid drops are about the size of a rocket, maybe a little bigger.

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That would be the basics of the weapon wich I think is enough, but as I was thinking about it I came up with a few more effects that would make it even more unique.

1- If a acid drop get shot on the ground it will make a spill of acid on the ground that stays there for about 5 seconds. If a player goes over it his speed is reduced for about 5-10% (not really big numbers, but needs testing) Also he would take a very small amount of damage. But we all hover above the ground so in the eyes of realism this does not work. But then again this is a game.

2- If you hit someone with it it will do a x amount of damage. But this is acid we are shooting so it nibbles on you a bit more. So for about 2 seconds it will do a little bit more damage, and really just a very small amount like 2% on a raider. And every hit resets the time of the DoT.

So that is what I was thinking of for a new weapon. It is something completely different and a nice add imo. If you would bring the weapon in without one of those effects then it would be just another weapon, I am aware of that, but it still acts different from the other guns and therefore makes it unique.
 
I don't think this Acid gun should lower your speed. Instead, I support your 2nd point when you introduce the DPS/DOT ideas. This could be a really unique weapon... But I don't know if I support the weapon as a whole or not. As you know, the devs are currently working on their own weapons that they have in store for us, so hold this idea until later, because this suggestion may be ignored by the devs considering they have so much to do at the moment.

However, it's great how you suggested something unique. It's a good start :)
 

Delpicy

Member
DOTs have been mentioned before, and I have always been a strong supporter of them. However, I have always felt DOTs can only be utilized properly if you have a fast shooting weapon, something like the chaingun for example. Of course it couldn't be the CG, as the devs are shying away from the idea of specialist weapons, but a very fast shooting, low damage weapon. There could be one DOT that refreshes after every hit, or a new DOT for every hit (aka DOTs that stack), doesn't really matter. It's just that DOTs aren't that useful if they only occur once/seperate.

Good idea though. I will just be happy if we get any type of weapon with a DOT, as I'm a little sick of all these explosive type weapons. Can any devs possibly share their thoughts on a DOT weapon? Don't really want to be fighting for a hopeless cause
 

MJ1284

Member
1- If a acid drop get shot on the ground it will make a spill of acid on the ground that stays there for about 5 seconds. If a player goes over it his speed is reduced for about 5-10% (not really big numbers, but needs testing) Also he would take a very small amount of damage. But we all hover above the ground so in the eyes of realism this does not work. But then again this is a game.

How about a tar gun that slows player down by 70%? Cappers oughta have a field day with that :)
 

Darthbob

New Member
DOTs have been mentioned before, and I have always been a strong supporter of them. However, I have always felt DOTs can only be utilized properly if you have a fast shooting weapon, something like the chaingun for example. Of course it couldn't be the CG, as the devs are shying away from the idea of specialist weapons, but a very fast shooting, low damage weapon. There could be one DOT that refreshes after every hit, or a new DOT for every hit (aka DOTs that stack), doesn't really matter. It's just that DOTs aren't that useful if they only occur once/seperate.

Good idea though. I will just be happy if we get any type of weapon with a DOT, as I'm a little sick of all these explosive type weapons. Can any devs possibly share their thoughts on a DOT weapon? Don't really want to be fighting for a hopeless cause

Depleted Uranium Chaingun would work towards your idea :D radiation poisoning Dot
 

stefygraff

Private Tester
to many D wep going up these days: Clusters/ Skybold/ Sniper/ Frag's; So little things done for O these days. Now really, i do get the feeling that we talk too much about D and so little about O
 
to many D wep going up these days: Clusters/ Skybold/ Sniper/ Frag's; So little things done for O these days. Now really, i do get the feeling that we talk too much about D and so little about O

i think its more like, anything effective in O, is several times more effective when switched to D. (like frags)

but i think that acid gun would be too d-oriented (slowing down)
 

Application-1

test bester
If we take out the slowing effect wich I was not very sure about anyway and you would only have the DoT effect then it would be great for harassing people. Acid gun is for me more O orientated but every weapon that O can use is a weapon D can use. Stop with the O and D discussions please, they are not making sense.
 
If we take out the slowing effect wich I was not very sure about anyway and you would only have the DoT effect then it would be great for harassing people. Acid gun is for me more O orientated but every weapon that O can use is a weapon D can use. Stop with the O and D discussions please, they are not making sense.

We need Aperture science handheld portal device in this game :D
portal near the flag, portal against the wall, anybody come in crater into a wall

/thread
Application has a point there why do you people always start replying to any suggestion with balance issues
why don't you think of it as a cool idea then TRY IT if it turns to be not as good as it sounds then remove it
but some people will still want to play with it, there are lots of games with lots of weapons with people who love to use the strangest and the most ineffective weapons, like myself I love to play with the most ineffective weapons in valve games because I love the moment when I kill someone with it they'll be like WTF!!!!!!!
 

Royalty

The Aussie
to many D wep going up these days: Clusters/ Skybold/ Sniper/ Frag's; So little things done for O these days. Now really, i do get the feeling that we talk too much about D and so little about O
Yeah I agree with Steffy. All the threads these days are about making weapons that are effective against cappers. Cappers already have a hard enough time if there is good D and a good HoF. How about making weapons that help cappers instead? (I'm not saying concentrate on only making weapons that cappers can use to help themselves, but don't concentrate on making weapons that only help defenders/chasers. Variety is good.)
 

Delpicy

Member
Yeah I agree with Steffy. All the threads these days are about making weapons that are effective against cappers. Cappers already have a hard enough time if there is good D and a good HoF. How about making weapons that help cappers instead? (I'm not saying concentrate on only making weapons that cappers can use to help themselves, but don't concentrate on making weapons that only help defenders/chasers. Variety is good.)

Honestly, I think this weapon would be great for LO. It would be great for harassing a HoF. Honestly, the only argument i can see for helping D is if a capper leaves with really low health and you hit them they die of the DoT. And it wouldn't do enough damage to be an effective chasing weapon. Assuming of course that the slow is removed, as that would be OP. And a good LO = a easier job for the capper. So in my opinion it helps the capper. There are no weapons that could really help the capper alone, at least not more than the RL for rocket jumping
 

Delpicy

Member
HoFs are slow. And sorry, I made a mistake. I was talking about it as if it was my idea of making a DoT CG kinda weapon. I agree that if we have another parabolic weapon it would benefit the D exponentially more than the O. However, if it was a fast shooting weapon, i feel liek it would be great for harassment. To make it seperate from a CG, the poisons could stack, so it would be less effective being hit once, but more effective if you hit the target multiple times. And yes, I am in love with the idea of a fast shooting DoT weapon
 

Application-1

test bester
Yeah I agree with Steffy. All the threads these days are about making weapons that are effective against cappers. Cappers already have a hard enough time if there is good D and a good HoF. How about making weapons that help cappers instead? (I'm not saying concentrate on only making weapons that cappers can use to help themselves, but don't concentrate on making weapons that only help defenders/chasers. Variety is good.)
1. Cappers have weapons aswell, I think 9/10 forget that they can shoot a HoF aswell as they are incoming.
2. If you give the LO a good harassment weapon then you are helping the capper.
3. Acid gun at basic style wich is what I am going for anyway is NOT a chasing weapon, the first effect was just a idea, second effect is what I would be going for more.
4. Just to get back to number 2, a good weapon for D (except the sniper) is a good weapon for LO, LO needs to help the capper by distracting the enemies at there base, there is a reason why you are called a capper.

To make it seperate from a CG, the poisons could stack, so it would be less effective being hit once, but more effective if you hit the target multiple times.
Because the acid drops will shoot in a small downwards arc it is already different from the CG.
Stacking poison can get very OP, I won't go for that.
 
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