Not at all, I was referring to the huge difference in the grenade damage and splash compared to the rocket. The amount of distance you had to have between you are your target was very small and the grenade hardly arched at all. You used it exactly as a rocket in most cases because a lob shot was so slow your target would dodge away most of the time. The changes put the two grenades at two different styles, and even though both can technically be used to close up ground pound or for short-medium distances attacks, they both have their specialties.
FYI the damage nerf on the normal grenade is only by 5 and for MAs only. That was done simply because MAs are easier with a faster projectile at a higher rate of fire. The cluster ground pound was nerfed because of what we are discussing currently.
Oh the splash damage, still doesn't make sense. It's a
grenade, for god's sake. It's
meant to have higher splash and damage, compared to the Rocket Launcher. "The grenade hardly arched at all" when it was used to MA(that too, under 50m), not while ground pounding. Trust me, when I say that you don't place your reticule right on the target and be able to land a rocket-similar shot, with the Grenade Launcher. It would either bounce or explode in front of the target, never right on him. The reason? Because if you look down at him, the grenade path distance, is tremendously decreased, which will most probably
not be the required explosion distance. If not(meaning, you're at a considerable height), the grenade would miss him, and fall closer, to below your feet.
Angle
always played a role in this. Heck, I don't look up and shoot with the Grenade Launcher, just because it has the property of dropping down after some distance, but also used it to reduce the amount of height I need to gain, in order to make the grenade explode(increasing the angle a bit, also increased the distance of travel of the projectile). Every bump on the ground, every cement structure at a certain height required close watch, as it is figured where the enemy will land, and then, according to that, the player
again(in a Milli-second) will have to adjust the angle, height and distance from the target, to provide explosion-required grenade air-time. All these small complexities are non-existent in the working of the Rocket Launcher. In other words, you just point and click.
Also, I disagree with your statement "both can technically be used to close up ground pound or for short-medium distances attacks". Try ground pounding someone(preferably, an Outrider), on the Towers-connecting-bridge on the Alpha side(?) of FrostByte, with the normal GL.
In any case, from reading your post, I get the feeling that you will not revert the weapon back to it's previous self, as you feel it is now perfect. Well, I guess that's about it for me then, had fun.