The game is geared to much towards Offense, and thats fun to some extent. But any tribes vet would or should agree that its like a game of "Tribes for Dummy's". There's just no resistance at the base other than the human factor. On top of that, instead of chasing the Flag as a last resort, in this game its mandatory. You always have to chase because of the lack of Base D.
Defensive assets need to be there, Base Turrets, Mines.
And any good capper should be able to bypass both with ease, this will put an end to llama grabs by would-be cappers. Remember Raindance? The Rocket turret midfield, the Plasma turret on the base? Along with deployable turrets in the field and a mine on the Flag? A good capper could go right through all of it.
But if the capper got body blocked in anyway, the turrets did their job.
Should they be destroyable? Of course. As far as repair, let them auto repair for the time being. As long as the turrets are not being raped, they'll auto repair. Lets say 60sec. Gives the capper time to go in turret free. With that being said, bring back the Mortars, not some cluster bomb.
God Forbid, something like this gets put in place and mess's people's OD routes.
Defensive assets need to be there, Base Turrets, Mines.
And any good capper should be able to bypass both with ease, this will put an end to llama grabs by would-be cappers. Remember Raindance? The Rocket turret midfield, the Plasma turret on the base? Along with deployable turrets in the field and a mine on the Flag? A good capper could go right through all of it.
But if the capper got body blocked in anyway, the turrets did their job.
Should they be destroyable? Of course. As far as repair, let them auto repair for the time being. As long as the turrets are not being raped, they'll auto repair. Lets say 60sec. Gives the capper time to go in turret free. With that being said, bring back the Mortars, not some cluster bomb.
God Forbid, something like this gets put in place and mess's people's OD routes.