Armageddon
Teapot
[Reserved]
Yeah, you're probably 100% correct about that. I've told a few old UR players about it so we might end up with a few new players. By few i mean out of 20 probably 2 lol.It'll likely end up like Defender's mod: some cool features, but no interest from the small (and closed-minded) player base. But if that doesn't matter to you then go for it.![]()
Its not sad, tribes1 is much better game, its how it should be.I've gone back to T1 recently to scratch my Annihilation itch. Crazy, and sad, that at pretty much any given moment T1 has more players than Legions.![]()
Its not sad, tribes1 is much better game, its how it should be.
Well... scratch this.
Seems legions won't allow this type of mod. After firing a few thousand rounds of ammo from my rifle the projectiles abruptly stopped spawning for all weapons so i decided to respawn and was greeted with a blank black screen. Also after the first thousand rounds the game became laggy even when not doing anything.
[Edit] tested again, about 3500 rounds shot is where the drop happens. Frame rate drops to 1 and a respawn give you a blank screen.
I assume it has to do with the cleanup of projectiles/sounds, but i don't know.
I'm not sure what caused this, any dev care to chime in?
It should not lag anymore than all the chaingun projectiles fired on normal servers with a bunch of players.
Sounds like you have your projectile data settings setup differently or something wrong!
Please post your weapons code.
That was next but it still kinda worries me that the mission cleanup is that shoddy. T1 was way way before this engine but the mission clean up was spotless*. This is active map cleanup problems.. seems overlooked to me on GGs half.Try removing the explosion sound, in the explosion data.