My new armor types are not scoring?

Defender

Member
This has been driving me crazy.
Only base armors in my mod are geting scores for kills, capping, or touching the flag..
My new armors get o scores for everthing... Could the playerclass cause this?






datablock PlayerData(DefenderPlayer : BasePlayer)
{
label = "Juggernaut";
maxWeaponInventory = 3;
playerClass = $Player::Defender; // not scoring.. tried to use a base armor type playerClass = $Player::Sentinel;
 

Triad

Legions Developer
In server/scripts/stats.cs, you'll need to register your armor.

Code:
   Stats::addArmor(OutriderPlayer, "Outrider");
   Stats::addArmor(RaiderPlayer, "Raider");
   Stats::addArmor(SentinelPlayer, "Sentinel");
 

Defender

Member
Thanks!!
I wonder who else missed that...

In server/scripts/stats.cs, you'll need to register your armor.

Code:
  Stats::addArmor(OutriderPlayer, "Outrider");
  Stats::addArmor(RaiderPlayer, "Raider");
  Stats::addArmor(SentinelPlayer, "Sentinel");

I will need to add all my weapons and projectiles, right?
Was going to do it any way. If I don't get them added correctly, does that mean no score for that projectile or weapon?
 
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