This has been driving me crazy.
Only base armors in my mod are geting scores for kills, capping, or touching the flag..
My new armors get o scores for everthing... Could the playerclass cause this?
datablock PlayerData(DefenderPlayer : BasePlayer)
{
label = "Juggernaut";
maxWeaponInventory = 3;
playerClass = $Player:
efender; // not scoring.. tried to use a base armor type playerClass = $Player::Sentinel;
Only base armors in my mod are geting scores for kills, capping, or touching the flag..
My new armors get o scores for everthing... Could the playerclass cause this?
datablock PlayerData(DefenderPlayer : BasePlayer)
{
label = "Juggernaut";
maxWeaponInventory = 3;
playerClass = $Player:
