Game Mode: Headhunters

BeefThief

Beefy Member
No doubt this has already been suggested in one of the older forums, but not here. So...repost!

In Headhunters, each player will receive a contract at the beginning of the game. Each contract is for a single opponent. The goal is to hunt down your opponent and kill them. Of course, you have to kill your opponent before the person with your contract kills you.

I know Assassin's Creed: Brotherhood has a game mode like this, but I think it would work very well with the fast pace that is Legions and make the hunts quite intense.

Thoughts?
 

Hawk

Member
Very cool, but wouldn't it be quite messy if maybe like 16 players were doing that at the same time?
 

BeefThief

Beefy Member
Essentially, it's just a free-for-all match with a different goal. I don't think it would be messy at all.
 

mausgang

Puzzlemaster
You should call it something else. I was thinking you were talking about a headshot game like headhunter in Halo. Anyways, with the fast paced thing, it might actually become a greater problem, because it will eventually devolve into this web of duels and counter duels, and what would happen if you kill somebody that you don't have a contract for? Also, would each player, once they get a kill, inherit the contract of somebody else so that one person is left standing, or will there be respawn and a switching out contract system so that each time you respawn you get a different person to kill? Just a few suggestions. Next time you come up with a game mode, and this does sound like it could be fun, try to have a little more detail in the plan so that the rest of the people have some more basis to work on with trying to get this to work out to a greater detail, just some food for thought. Great idea, hope my questions help with your thought process.
 

BeefThief

Beefy Member
How about a player loses points if they kill someone that they don't have a contract for. I suppose they could even lose their current contract and have to wait a short amount of time before they receive a new one.

And when a player kills his opponent, he would receive a new contract.

If you get killed, you lose your current contract, but you are able to respawn, and when you do, you get a new contract.

If someone is doing really good, then multiple people could receive a contract for that one person. This may help to balance the game mode a bit, in case there is a pro playing and everyone else is having trouble killing. Plus, it would add to the intensity if you knew you were doing really well, since there may be multiple players hunting you down.
 

Mahidhar

Member
I really like your idea. Will it have a timer or highest point score? Maybe we can have both the options.
 
I remember playing Bounty in t2. Some game were a lot of fun.
This is based on that right?
I agree that it would be a cool game mode.

If memory serves the basic rules were...
Each player given a contract to kill a player.
If they kill said player, they earn points and move on to the next contract.
If they get killed by a person with a contract on them, they just have to continue trying to get said contract.
The player is penalised if they kill a person in no way involved to them (called a bystander).
If the player kills one of the people Hunting him, he gains a small bonus (but not as big as carrying out a contract)
The player gets three chances to kill each of their opponents (I.e. the first two times the opponent kills them they will simply keep the same contract, but after the third death, they move on).
If the player fails to kill his opponent three times, they move on to the next target (but must come back to that target later on in the game).

The game ends either when the time runs out, or when one player successfully assassinates Every player in the game. (Once you have eliminated a player, you don't have to eliminate them again. Unless of course that's to prevent them eliminating you!)
 

Fissurez

Puzzlemaster
i think: minimized damage on your hunter
points for killing your prey
no damage can be caused to bystanders/you get damage for directly hurting a bystander.
 
7 Fissurez, are you suggesting a health penalty, as opposed to a point penalty?

It's an interesting idea, but presumably you couldn't set the damage taken to be equal to the damage you gave them.
Whether it would work or not would also probably depend largely on what health regeneration method is chosen.
Your method would mean they would be slowed down in their goal to assassinate every one. I.e. the more bystanders they kill, the more likely they are to be killed more often(as it is as if they are shooting themselves) what I would be suggesting would be subtracting a set number of points for each bystander kill.
This would mean, that if at the end of the timer, two players had both killed all except one player, and they had fended off their attackers the same number of times (i.e. same number of points pre penalising), But, one had 2 bystander kills and one had 3, then the one with 2 bystander kills would win.
 
This would be a great idea, considering that Legions: Overdrive can be majorly competitive. However, consider the size and how popular the game mode might attract people. Perhaps if everyone would start out with the same weapon would make things fun and fair for everyone. And when you complete a contract (eliminating your man), you will get a gun upgrade, and so forth. I also thing that it should be possible that you could collect the contract of the person that you killed, thus getting two: one contract that you get from the downed enemy, and a contract that is randomly picked for you to hunt someone else.
 
However, would you make there be a maximum of two contracts at any one time?
Allowing the contracts to stack would mean that coming to late game, no one would have to worry as much about bystanders, because they'll have a contract for a good half the people.
Besides, unless you can be in two places at once, the only benefit I would see of having two contracts is that you could kill whoever was closest to you, rather than hunt one person on the other side of the map, then swap ends again, etc.
Perhaps rather than a randomly selected contract, you Only get the contract of the person you just killed. (unless you fail to kill the person as mentioned in above post).
Most of the time the person you are hunting will be trying to get close to the person They are hunting. It wouldn't Always be the case, as they may Just have killed their last contract, or just respawned, But It would allow for new tactics. Pick the right moment and take out 2 or more contracts in quick succession.
 
Objective is to have most Points by end of time. Since this is by completing your contracts, yes.
(don't forget you only get one contract on each person, so once you've killed everyone the game ends and you are the victor, unless you've killed so many bystanders in the process your points are below other peoples.)

I'd perhaps suggest a bonus couple of points (perhaps the equivalent of two contracts) be given to the first person to complete their contracts, as a bonus for being a fast killer.
If they killed too many bystanders in the process, then they wouldn't win anyway, but it's to decrease the likelyhood of one person being one contract behind, but have fended off more attackers, and thus have a higher score.

Either that, or provide no bonus for killing off your attackers. Your skin is your own problem after all, why would anyone pay you for protecting yourself?
 
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