ColoredSpades
Member
Since we added fall damage in the new-build update of IA for the sake of physics, I think we should add a new BB physics.
Idea:
Body blocking not only completely stops a capper/ moving person, there will be a penalty of being knocked back.
Of course, class size/weight will affect how much knock-back will be inflicted:
Lights will have the most knock-back
Mediums will have a manage-able knock-back.
Heavies will have little to no knock-back.
Before you disagree,
We had many physics updates in this game, such as grenade distance, fall damage, and OD.
Why not put in this one?
"OOHHHHH WAITT. THAT MAKES O VERY POWERFUL"
Not so much, because the old physics of blocking a capper apply, now new physics apply to the Body Blockers.
On the topic of Hand Grenades:
The hit box of it should be lowered for the love of OP-ness.
This is the new version of the old RLS now.
Idea:
Body blocking not only completely stops a capper/ moving person, there will be a penalty of being knocked back.
Of course, class size/weight will affect how much knock-back will be inflicted:
Lights will have the most knock-back
Mediums will have a manage-able knock-back.
Heavies will have little to no knock-back.
Before you disagree,
We had many physics updates in this game, such as grenade distance, fall damage, and OD.
Why not put in this one?
"OOHHHHH WAITT. THAT MAKES O VERY POWERFUL"
Not so much, because the old physics of blocking a capper apply, now new physics apply to the Body Blockers.
On the topic of Hand Grenades:
The hit box of it should be lowered for the love of OP-ness.
This is the new version of the old RLS now.