Body blocking Physics + Hand Grenade Hit Box

Since we added fall damage in the new-build update of IA for the sake of physics, I think we should add a new BB physics.

Idea:
Body blocking not only completely stops a capper/ moving person, there will be a penalty of being knocked back.

Of course, class size/weight will affect how much knock-back will be inflicted:
Lights will have the most knock-back
Mediums will have a manage-able knock-back.
Heavies will have little to no knock-back.

Before you disagree,
We had many physics updates in this game, such as grenade distance, fall damage, and OD.
Why not put in this one?

"OOHHHHH WAITT. THAT MAKES O VERY POWERFUL"

Not so much, because the old physics of blocking a capper apply, now new physics apply to the Body Blockers.

On the topic of Hand Grenades:
The hit box of it should be lowered for the love of OP-ness.
This is the new version of the old RLS now.
 

Immanent

Member
What about collision damage, like you get when trying to obstruct a capper?
Regarding Gheist's link, Tl;dr, I'm on my iPod.

Edit: I read it now.
 

Propkid

Member
BB physics have been discussed on already a lot and they won't be made any more realistic for 2 reasons:
-It wouldn't do any good to the gameplay/balance
-It's impossible EDIT: really hard (cos everything is possible ;p)

@Grenade hitbox... if I'm not mistaken the pineapple hitbox is the same as the GL projectile hitbox. Also, I think that making the pineapple hitbox smaller won't help much when the rocket hitbox is so big, but other than that I don't see why shouldn't we at least test this idea sometime.
 

Immanent

Member
Testing is the way forward [Woohoo!]. Does hitbox mean the size of a projectile, or the radius of the splash?
 
hitbox mean the size of a projectile, models don't work without hit boxes you, can't shoot them without it
imagine you have a player model with only legs hitboxes that means you can only shoot them at their legs if you shoot them in other place
the projectile just pass threw them
 
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