Mahidhar
Member
I've seen and played what Defender had to showcase in his server. Even though most of the mods, if not all of them were overpowered. But while I was there, there was one thing that caught my eye. The Armour Offline mode.
Apparently, when a Sentinel with a Mortar equipped, could use it's concussion blast to throw himself or other players to great distances with high speeds. But if the mortar explodes too close to the Sentinel or any other class, it would damage the actual armour. Giving it a jet penalty(inability to jet up for a certain amount of time), and a "damaged core" animation on the back.
I thought this was a great idea and could be implemented into Legions in various ways. One would be to land this penalty on a Sentinel travelling at dangerously high speeds(like 220 etc) will have a heat meter? to notify him of his overly high speed. If the Sentinel fails to reduce the speed, he will be bombed with the jet up penalty. This would especially affect the Sentinel Cappers doing a side route on a large map.
Another place where this could be implemented is on the Outrider, when he shoots a Boost grenade with a rocket on the ground resulting in a more powerful impulse and high speed from the blast. The penalty would hinder the Outrider's ability to jet up after the blast and will force him to think on what to use(combo vs rocket jump vs combo rocket with penalty).
The basic principle here is that when any class attains "in the red" speeds almost instantly(or when Sentinel keeps going at 200+ speed for a while without reducing it), armour of that class would be damaged and goes offline for a short while.
If you don't know what I'm talking about, go to Defender's server and check it out, to get an idea.
Apparently, when a Sentinel with a Mortar equipped, could use it's concussion blast to throw himself or other players to great distances with high speeds. But if the mortar explodes too close to the Sentinel or any other class, it would damage the actual armour. Giving it a jet penalty(inability to jet up for a certain amount of time), and a "damaged core" animation on the back.
I thought this was a great idea and could be implemented into Legions in various ways. One would be to land this penalty on a Sentinel travelling at dangerously high speeds(like 220 etc) will have a heat meter? to notify him of his overly high speed. If the Sentinel fails to reduce the speed, he will be bombed with the jet up penalty. This would especially affect the Sentinel Cappers doing a side route on a large map.
Another place where this could be implemented is on the Outrider, when he shoots a Boost grenade with a rocket on the ground resulting in a more powerful impulse and high speed from the blast. The penalty would hinder the Outrider's ability to jet up after the blast and will force him to think on what to use(combo vs rocket jump vs combo rocket with penalty).
The basic principle here is that when any class attains "in the red" speeds almost instantly(or when Sentinel keeps going at 200+ speed for a while without reducing it), armour of that class would be damaged and goes offline for a short while.
If you don't know what I'm talking about, go to Defender's server and check it out, to get an idea.