Buhlitz
Member
Most of you know how intense pickup games are. In my opinion pickup games show everything about this game, what works, what doesn't. Pickup games allow players views at weapon mechanics, map flow, and team strategy at the highest level. With that said, why can pubs not mimic this, what are the major differences between the two?
The two biggest that come to mind, are voice communication and a very specific knowledge of your role. The first, a problem of free will. Essentially you cannot force players to talk, or own a mic or use it, however you can encourage them to, give them a very clear path to it, and at the very least make sure they can hear what other people are saying (with a toggle off option obviously). Voice commands just don't cut it for the noob, and even for the advanced player nothing beats clearly annunciated instructions. My recommendation would be to somehow bundle TS3 with the Legions download or installer, and have a script that when you join a dedicated server, you are auto joined to a corresponding channel for that dedicated server. This way even if they didn't have a mic, they could still more effectively communicate with the other players on that team. This would also serve as a way to hold more players hands through the process of becoming acquainted with this community.
The second problem, while directly related to the first problem , can be solved separately. Just a simple button press once you join a server. A screen that shows all of the available positions one can choose from, accompanied by a brief description on what is expected of that player. This would not only create the illusion of 'classes' which would surely appease some, it would also allow players to focus more on specific objectives, like is done in pugs, without having any communication with their teammates. This could also allow a way to more appropriately categorize the plethora of statistics now made available for tracking. So that each 'class' or position, tracked it's own set of stats. So instead of arbitrarily blasting people with just EVERYTHING they've ever done in the game, they could see how many flag pulls to save a cap they got as a chaser, how many grabs vs carrier kills they've had as a stay at home, or the K/D ratio of you as a capper, vs you as a HO.
I really think either of these or both would help facilitate a smoother experience for new players and old players alike. Even if not my ideas, something to solve the problems I've highlighted.
The two biggest that come to mind, are voice communication and a very specific knowledge of your role. The first, a problem of free will. Essentially you cannot force players to talk, or own a mic or use it, however you can encourage them to, give them a very clear path to it, and at the very least make sure they can hear what other people are saying (with a toggle off option obviously). Voice commands just don't cut it for the noob, and even for the advanced player nothing beats clearly annunciated instructions. My recommendation would be to somehow bundle TS3 with the Legions download or installer, and have a script that when you join a dedicated server, you are auto joined to a corresponding channel for that dedicated server. This way even if they didn't have a mic, they could still more effectively communicate with the other players on that team. This would also serve as a way to hold more players hands through the process of becoming acquainted with this community.
The second problem, while directly related to the first problem , can be solved separately. Just a simple button press once you join a server. A screen that shows all of the available positions one can choose from, accompanied by a brief description on what is expected of that player. This would not only create the illusion of 'classes' which would surely appease some, it would also allow players to focus more on specific objectives, like is done in pugs, without having any communication with their teammates. This could also allow a way to more appropriately categorize the plethora of statistics now made available for tracking. So that each 'class' or position, tracked it's own set of stats. So instead of arbitrarily blasting people with just EVERYTHING they've ever done in the game, they could see how many flag pulls to save a cap they got as a chaser, how many grabs vs carrier kills they've had as a stay at home, or the K/D ratio of you as a capper, vs you as a HO.
I really think either of these or both would help facilitate a smoother experience for new players and old players alike. Even if not my ideas, something to solve the problems I've highlighted.