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  1. GameDevMich

    Post your pictures here!

    Dino inspired me... Sorry for image size, too lazy to look up image tags for resizing.
  2. GameDevMich

    random pictures

    Why thank you moronval. Honestly, I'm nothing compared to my noble steed If you haven't noticed, I was the subject of a Photoshop war on old GG.com when I first joined the company. Good times, good memories.
  3. GameDevMich

    random pictures

    Centaur Mich rides again! Hopefully he never runs into his archenemy....Pyro Mich
  4. GameDevMich

    random pictures

  5. GameDevMich

    Post your pictures here!

    This thread has been running for 4 years, 5 months, and 24 days. It has 65 pages, consisting of 1,300 comments. Impressive for a community that refuses to let a game/community pass on. No...I am not posting a new pic, but all of you are still beautiful to me. <3
  6. GameDevMich

    IM BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    "Welcome back, heres your present" :) "Legions is DEAD" :(
  7. GameDevMich

    Is this game alive?

    Sad panda.
  8. GameDevMich

    Question About Game Development

    Working on a Torque-based project? Would you like me and five other GarageGames employees (coders, artists, managers) to work on your game? Here's your chance: *Be My Boss *Any requests for me to remove articles of clothing will be denied
  9. GameDevMich

    Lou Castle quits Zynga after nine months

    Serial killer?
  10. GameDevMich

    Lou Castle quits Zynga after nine months

    Hmm, I think that's a little dramatic. There were core problems before he joined on, but I will not go into details. Are you sure about that? I think I might know better =) Haha! This made me smile a great deal. Must show this to the others in the office =) I'm sure such a chat did occur. I...
  11. GameDevMich

    UE3 Going Flash

    Torque 3D's lighting? It's better than OK. The system was based off Wolfgang's white paper. His concepts are nothing to sneeze at. For a while, the only two engines that had this kind of lighting were Torque 3D and Cryengine 2. UDK and Unity only recently caught up. The system is still advanced...
  12. GameDevMich

    Lou Castle quits Zynga after nine months

    Time for a C-C-C-C-Combo breaker! Lou isn't a "dick". He's actually a really good guy who cared a lot about the company and the people working in it. I get that everyone here had a strong love of InstantAction and Legions. I also understand the easiest target will always be the CEO, but as an...
  13. GameDevMich

    UE3 Going Flash

    You found a deferred lighting Bic? WOW! To be serious, don't underestimate Torque 3D's lighting. It's quite powerful. Keep in mind there is a big difference between a game developed using Flash and something made with a powerful game engine that has a delivery system using the Flash pipeline.
  14. GameDevMich

    Script Request

    You don't need to learn C#. You would need to learn TorqueScript, which is the language used to modify the game (any Torque game, really). Player turning is handled by global variables that are attached to yaw/pitch/roll. The object used for controlling those via mouse is called an ActionMap...
  15. GameDevMich

    Question About Game Development

    If you do not have anything going on tonight, GarageGames is running a special event. We are going to broadcast a video stream of our 24 hour zombie game jam! In addition to streaming the video through our Ustream.tv account, we are going to be interacting with people tuning in. We'll be...
  16. GameDevMich

    Question About Game Development

    PM incoming.
  17. GameDevMich

    Question About Game Development

    I LOVED Killing Floor =) It can't hurt to be skilled in both, especially when you were in smaller teams. As I mentioned in a previous post, our art team at GarageGames consists of specialists: 1 mesh artists 1 2D artist (textures and UI) 1 rigger/animator 1 technical artists 1 art director...
  18. GameDevMich

    Question About Game Development

    I think Triad explained it very well. The following additional information is purely based on my own programming habits, so do not take this as gospel. The only thing I can add is that I tend to avoid while loops for any kind of iteration based on a value, unless it is some kind of main loop...
  19. GameDevMich

    Question About Game Development

    Hmm, thread seems to have DIED down. With that in mind, here is a video of a mini-game I worked on in the past few weeks. Hopefully this gives you something tangible to ask questions about. While not a full game, it is like a vertical slice of a full version. AAA zombie models and weapons. Also...
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