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  1. Aki

    Legions: Player Details / PUG Positions

    Nicknames/Names known by: Aki Playing Style/s: Annoying and opportunistic Favorite Weapon/s: RL Favorite Class/es: Outrider (Chaser) Favorite Position/s: Versatile--Defend, Chase, Grab depending on the situation. Favorite Map/s: Zenith Cauldron and the big snow one (can't remember the name)...
  2. Aki

    Legions physics

    What would you guys think about having CG rounds be subject to gravity? Say it takes 200 yards for there to be any serious droppage. Would make flag chasing much harder. Another interesting thought would be: what if CG damage were scaled to player speed? As in the faster you're going relative...
  3. Aki

    Legions physics

    http://www.youtube.com/watch?v=0C3ePqCI-b8 is more like what I'm talking about. In the first few seconds, the pilot switches to gunsights and you can see the floating bullseye and the line going up to the gun cross. I can see no one is going to agree with me that it would be kinda neat to have...
  4. Aki

    CG sights more like jets?

    In a different thread, there was some confusion as to what I meant, so I'll start with a video to demonstrate what I'm talking about: http://www.youtube.com/watch?v=0C3ePqCI-b8 In the first few seconds, the pilot switches to a type of computer-controlled gunsight called LCOS. It's the line...
  5. Aki

    Legions physics

    Whoa, guys. This is not aimbot. Aimbot AUTOMATICALLY aims for you. I'm talking about a pipper on the HUD that shows where your rounds will go based on your direction of travel. That is NOT the same thing. I'm talking about a client-side algorithm that doesn't even talk to the server--it doesn't...
  6. Aki

    Legions physics

    So the blog about the netfix got me thinking about some things. So did my bad aim. Mostly my bad aim. From the blog, I learned that the game client sends input to and receives updates from the server about every 15 ms. If I did my math right, this means that at 90km/h (OD speed, right?) a...
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