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  1. Aki

    Blocking physics

    Wait, so the code is so messed up that it can't calculate the product of a scalar and a vector? Let me back up and ask this first: does mass exist in the code, or do you guys just give guess-and-check values for damage from a collision? Where I'm going is to the simple algebraic expression for...
  2. Aki

    Legions physics

    That's good. You are most certainly entitled to your opinion; I'm just glad that what to have an opinion on has become clear :D .
  3. Aki

    Legions physics

    Thank you, Astrum!!! I could love you forever, but I don't do online relationships ;) . Actually, I would love to see that original post. If it hasn't already become obvious, I'm a total geek who loves to analyze this kind of stuff with a Ti-89 and then try to write a Python 3 program to model...
  4. Aki

    So uh, splash back up, eh?

    In a different thread somewhere (I'll find it later, maybe), I suggested that LR be given a small impulse at the terminus of the beam. I used the terms of a 1 meter diameter explosion with no animation to make it useful for knocking FCs around with the LR without having to burden the artists and...
  5. Aki

    Legions physics

    Once again, some of you are not listening (*coughskycough*). The system I am talking about is nothing like Ace of Aces. There is no mainstream video game that uses LCOS. If you want games to compare to, you NEED to look at good flight simulators. Jane's, Falcon 4, Microsoft Combat Flight Sim...
  6. Aki

    Random sounds

    I've noticed (and this since IA) that occasionally after a death the sound of the last weapon to fire before I died will get played at really high volume. Maybe the same thing as op, not sure. All I know is that it makes my ears bleed when I use my headphones. It's random and it seems to be...
  7. Aki

    Effects: solution to RLS, sniper and other suggestions

    Flag buffs sound interesting. So do kinetic effects from Sniper shots. Maybe using a similar degradation-over-distance effect to the damage done? As someone who almost exclusively flies OR and occasionally nabs the flag, I hate snipers with a passion as it is (especially when they're competent...
  8. Aki

    Legions physics

    Well, first off, the floating bullseye has absolutely nothing to do with the target's velocity or position. Did you watch the HUD tape I linked to yet? It doesn't sound like you have. I'll repeat myself again, but I must say that it's getting old after three pages: LCOS is based on YOUR OWN...
  9. Aki

    Legions physics

    It seems like Daphinicus and Mabeline are the only people in this thread willing to make an intelligent post more than once -_-. Daphinicus raises good points. Let me say that I am aware my sample size is small and my recollection degraded (it’s been a while). What I do remember, though, is a...
  10. Aki

    Legions physics

    It IS much harder. I miss the old CG. A lot.
  11. Aki

    Legions physics

    Well, if that's true then we may as well not have CG at all. The only thing it's good for is chasing FC and getting those MA kills, but now it's near impossible to do either. I feel bad for snipers who only get CG as a backup :P . It just seems like a travesty to consign CG to the last 10% of...
  12. Aki

    Legions physics

    Most people I've talked to on IA forums back in the day or in-game agree that CG is pretty hard to score with. That goes for noobs and pros alike. I remember there being a small number of players who would use CG almost exclusively and they used to piss everyone off 'cause they would get MAs...
  13. Aki

    Legions physics

    Omg, just watch the video. It's really easy if you look at it. You move, the bullseye follows. The reticle stays put: it has to show where your gun is pointing. The bullseye floats around the reticle in response to your movements. For instance, if you jet straight up, the bullseye will sink. If...
  14. Aki

    Legions physics

    That's not it, either. That's basically a 3D iron sight that lets the player see where his shots will go while the camera lags behind his movement. I'll post this video again: http://www.youtube.com/watch?v=0C3ePqCI-b8 This is the HUD tape from a Greek F-16 Fighting Falcon who is in...
  15. Aki

    User-created maps, FOR or AGAINST. (w/ some examples)

    Excuse me for expressing an opinion that contained an error. I stand both corrected and humbled.
  16. Aki

    Legions physics

    Obviously everyone knows what direction the shot is going when you pull the trigger. That's what the reticle is for. There's a difference between knowing the initial trajectory and knowing the flight path, especially when you consider that the reticle only shows where the shot is pointing when...
  17. Aki

    User-created maps, FOR or AGAINST. (w/ some examples)

    I did, thank you. Hence the qualifier "if" was used in my post... or did you not see that? Given the difficulty in using the current map editor as described, I thought some dev might just want to make life a little easier for the whole team and devote a week or two to separating the codes for...
  18. Aki

    User-created maps, FOR or AGAINST. (w/ some examples)

    Open sourcing map making sounds like a good idea to me. If it ever happened that a map editor that was just a map editor was created (say the devs wanted to make life simple for themselves when they work?), letting the community make maps and submit them for approval with the dev team would take...
  19. Aki

    Legions physics

    You are correct in your assessment, but I must stress that the video you're referring to does NOT demonstrate the system I'm talking about. They system I spoke of in op is one which shows your true aim. Your reticle shows the initial direction of your shot, but the LCOS shows the flight path of...
  20. Aki

    Legions physics

    My experience is that CG takes longer to heat up at speed. Above 120, I used to be able to shoot off half my ammo before it finally overheated. I dunno if it's still true. The reason I don't come up with new weapons is two fold: I've yet to see a weapon idea that wasn't shot down, and I have a...
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