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  1. GameDevMich

    Post your pictures here!

    I forgo the expectancy of posting what I really look like in favor of what I tend to look like on my favorite day of the year: Halloween 2009, GarageGames office in Eugene, OR.
  2. GameDevMich

    question

    Wellll, not necessarily true PureWhoopAss. It would not be easy, but it is possible. You would need access to all the member variables for Projectile and ShapeBaseImage. The physics in the engine are not true random, so you can piece together an algorithm that takes in everything you mentioned...
  3. GameDevMich

    First time photoshop picture.

    Despite being a programmer, I can confirm what the artists are saying in this thread. Use the lassos. During my experiments with GiMP and Photoshop, I used the magnetic lassos to get background modification started. After that my, my preferred method is to masking on a duplicate layer. This...
  4. GameDevMich

    Question About Game Development

    Yay! Back to coding topics. It's good to hear you are thinking of pursuing games. There are definitely less stressful and higher paying engineer jobs out there, but none of them are as fun and challenging as game development. You are in for a ride. Q1: It depends on what you are creating. If...
  5. GameDevMich

    Question About Game Development

    Ah, my weak point. Armageddon uses "art". It's super effective! =) OK, on to the reply. As I mentioned in my last post, it is my opinion that art and design rule the industry. There is a noticeable wave of required specialists throughout the history of game development. The first round of pro...
  6. GameDevMich

    Question About Game Development

    Now this is what I'm talking about. Questions are getting harder =) Engine analysis is always a fun topic, considering my current job. I have to walk a fine line here and it's going to be difficult to not let my bias get in the way. In my opinion, Voxel technology is pretty nice. Atom tech is...
  7. GameDevMich

    Hurricane Irene

    With gusts between 40-80 mph and branches flying through the window, you aren't dodging. A large shard of glass will impale you, several small ones will ping you. Trust me. Then again, if the storm is that bad you shouldn't be near windows to begin with.
  8. GameDevMich

    So, College.

    I wish you CompSci folks much luck. Do your best to avoid the stereotype. Don't be the "cool nerd". Be the well-balanced, reliable engineer that everyone wants on their team. Also, I swear to God, if you find someone changing the language settings of their compiler so they can write their...
  9. GameDevMich

    Hurricane Irene

    Be safe all. I lived in Orlando during the big three: Charlie, Francis and Jeanne. All three sucked and directly affected someone I knew in a very negative way. Also, awesome advice from RainPilot. All spot on. Just remember, NEVER TAPE YOUR WINDOWS. It does nothing to strengthen your glass...
  10. GameDevMich

    Question About Game Development

    Feel free to ask any questions about the demos, the process, the art, the code, the design or anything not related to the demos. This actually reminds me that I once created a rough design draft of a 2D Legions game for the iPhone/iPad. I though it would be a cool tie-in that could drive people...
  11. GameDevMich

    Question About Game Development

    This one is Deathball Shooter:
  12. GameDevMich

    Question About Game Development

    Hmm, since this thread has lost a little steam, I will post some pretty screenshots of a few demos I'm working on for GarageGames. Our art team is providing the images, while I write the code for it: Since they are big, I'll create a separate post for each. This one is called Deathball Desert
  13. GameDevMich

    GAME DESIGN SOFTWARE

    Since I saw two words that give me permission to reply here (Torque 3D), I just wanted to post a useful tidbit for those who do not know. Torque 3D used to be $1,000. When GG started up again, we dropped the price down to $99. We still offer the demo, which features full scripting and level...
  14. GameDevMich

    Good music for a capping vid?

    A eulogy (from εὐλογία, eulogia, Classical Greek for "good words") is a speech or writing in praise of a person or thing, especially one recently deceased... After the Eulogy... Original: What it does to crowds (skip to 2:05): Sorry, I'm more of a rocker than a beats person. If I did have...
  15. GameDevMich

    Question About Game Development

    Ahhh. This is funny. I read your post and before I clicked on the link to see who said that I immediately started thinking about our current art team at GG. We have a creative director, a mesh modeler, a rigger and animator, a texture artist and a technical artist. Essentially, we do not have an...
  16. GameDevMich

    Question About Game Development

    Since it is related to topic of learning about game development, I will also post links to two new blog series I will be starting. One will be on AltDevBlogADay (http://altdevblogaday.com/). This is a great site to get more information about game development, straight from the mouths of people...
  17. GameDevMich

    Question About Game Development

    I'm not sure what you mean when you say "takes away a lot of the art aspect." If you can explain that, I can probably put you on the right track.
  18. GameDevMich

    "What You May Not Know About Me"

    Clever! =)
  19. GameDevMich

    "What You May Not Know About Me"

    I used to teach self-defense and rape prevention classes. Yes, despite my (constantly pointed out by Seymour) nerd frame, I am dangerous and enjoy teaching others how to be more dangerous.
  20. GameDevMich

    Question About Game Development

    CSS stands for Cascading Style Sheets. You use it in web development. A lot of people do not give the system a lot of credit for learning code, but it actually closely resembles a core fundamental of C programming: data structures. You need to learn a syntax, data enclosing, assignment, etc...
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