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  1. GameDevMich

    Torque 3d Legions Profile

    Hm, maybe I posted information that was not pertinent to your intention. You could use Torque 3D to create a proof of concept for a level or design, but it will not be useful for Legions unless someone back ports the project. If you wish to just create artwork, then you can use Torque 3D to...
  2. GameDevMich

    Torque 3d Legions Profile

    So hard to deny truth... Huzzah! Someone RTFM! Glad it was a help.
  3. GameDevMich

    Torque 3d Legions Profile

    The core engine was written in C++, but it is an extremely old architecture when you compare it to more current development. For extending and modding a Torque based game, the concepts of C programming are important. The scripts themselves are TorqueScript, extension .CS. CS stands for "C...
  4. GameDevMich

    Torque 3d Legions Profile

    @DeadGuy - I'm pleased to see the dedication and talent still thriving for Legions. We were just talking about you guys last week in the office.
  5. GameDevMich

    Torque 3d Legions Profile

    @DeadGuy - Pay no attention to the nerd behind the curtain =) Yeah, it's me.
  6. GameDevMich

    Torque 3d Legions Profile

    @curser656 - Juggernaut was an internal name used to describe a converged build of the Torque technologies. It only existed in the source control repository used by the employees. It was never productized. Rather, Torque 3D grew out of Juggernaut. Legions was originally built on TGEA, but was...
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