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  1. GameDevMich

    Question About Game Development

    Since I can't get other developers to jump in this thread, I'm bringing their stories to you. This awesome blog was just posted by our CEO: What I believe about GarageGames. There are several stories detailing how people got into game development. Some with a lot more experience than myself.
  2. GameDevMich

    Question About Game Development

    No offense taken. When I tried using the plug-ins back in 2004, I had a lot of problems. Kept crashing Maya, which drove me insane since I knew very little about it. The latest versions of the DTS exporter are really stable. However, we saw people struggling with the system. When want to pull in...
  3. GameDevMich

    Question About Game Development

    Ha! I didn't think of that. We only have one female at the company and she does not work on the engine team. Although, she can be surprising. I don't think I'll ask =)
  4. GameDevMich

    Question About Game Development

    Oh. Since there are some talented artists following this thread, I have a special link for you. Earlier in this thread, I talked about Matt Ostgard. Well, he has posted his first blog on GarageGames.com (evar!). Since I am severely lacking in providing information on the art side of game...
  5. GameDevMich

    Question About Game Development

    Ohhhh. As they said at the old GarageGames, "sick burn". I always appreciate the unbelievable ability for you to predict my actions Seymore. Let's give the people some context before they think we have some kind of hidden relationship. I have fully hitched myself to a new tradition at...
  6. GameDevMich

    Question About Game Development

    Well...we shipped! iTorque 2D v1.5 Release Blog. This is the culmination of a lot of hard work, sleepless nights, mega-stress and a massive effort put forth by many people (artists, designers, programmers, QA and writers). Take a glance at that blog and compare it to the ones I posted...
  7. GameDevMich

    Launch Alert Vipers!

    People know me and do not run in terror... *checks another to do off the bucket list*
  8. GameDevMich

    Launch Alert Vipers!

    You're a stronger person than I. I only spent an hour researching/thinking on this and walked away with a migraine.
  9. GameDevMich

    Launch Alert Vipers!

    @Calimo - Nice usage of BSG. I just recently started watching the show for the first time, so your thread title brought me here. We were talking about this news in the office yesterday and it is definitely a mind-blowing announcement. For those confused or curious as to what this means, let me...
  10. GameDevMich

    Question About Game Development

    I'm surprised no one has asked about marketing or community outreach yet, so I'll try to stimulate that discussion. As I mentioned in previous posts, GarageGames has a tight relationship with its customers. Over 10 years, we have built up a community which was key to our success. For better or...
  11. GameDevMich

    Question About Game Development

    I only work on the programming side, but I interact with artists on a daily basis. I like the design a lot. I'm always fan of a female model that is not disproportionate and doesn't feature cleavage =) Interesting choice on the hair style. I'd like to see what it would look like if you were to...
  12. GameDevMich

    Question About Game Development

    I was worried I would have to shatter the game designer dream at some point in this thread. In my opinion, there is not suitable online course in game design that will land you a job. If you look at the credits of any major game, you will notice there is typically only one or two game designers...
  13. GameDevMich

    Question About Game Development

    No doubt it can be tough. The first couple of lessons of any book or programming site can usually be easy to get through. The difficulty of programming definitely jumps suddenly, so you need to take your time. Programming can be evil in such a way that it gives you enough rope to hang yourself...
  14. GameDevMich

    Question About Game Development

    So there is good news and bad news. Good news: there is still a level of programming involved with Game Maker and Alice. You can still learn the fundamentals of game logic via their simple scripting languages. That's always going to be valuable. Bad news: The knowledge of syntax and paradigms...
  15. GameDevMich

    Question About Game Development

    Sorry for the delay folks. The crunch mode that was talked about on the first page has struck hard. 10 hours Friday, 12 hours Saturday (6am to 6pm), 9 hours Sunday, 9 hours Monday…and those were the days we had "off" at GarageGames. Then I got back to regular 10 hour days Tuesday, Wednesday and...
  16. GameDevMich

    Question About Game Development

    Regarding questions from HellzHere and Dacil about programming, I subscribed to a certain mentality about the work. My boss (CEO) broke programming down to a core process, which I believe in: problem solving. The bulk of your programming work will be solving problems. If you get caught up in all...
  17. GameDevMich

    Question About Game Development

    Well, I left out the most intimidating one just to keep this in scope: innovation. I'm talking about the folks who came up with shaders, the ones who create design patterns, the insane ones that come up with a concept like reflection (trippy topic). One of the best lessons is to not get...
  18. GameDevMich

    Question About Game Development

    It's a great sign. I believe there are three core components to programming: 1. Syntax. It's akin to learning a new language, just like Spanish or English. This is the easiest part 2. Application. Putting together your own programs. Writing new code that eventually compiles. This is the fun...
  19. GameDevMich

    Question About Game Development

    Q3: What you are referring to is commonly known as revenue share, "rev share" in short. You would need to have this included in your work agreement/contract. For big games like COD, you do not usually see the lower end developers with this kind of perk. The lead producers are usually the ones...
  20. GameDevMich

    question

    Yup, if you have access to them. A developer with script source access would have an easier time with this. However, I saw the console is enabled, which makes it easy to dump out all the properties of any objects defined in TorqueScript.
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