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  1. Gravis

    Alias and Smurf tracker thread

    I think Prop is purposely trying to keep my secret identity. Batman would be proud.
  2. Gravis

    Mortar, Grenade, Blaster Updates

    My 3 cents are this: Bolts should be removed. I don't care if they have weaker damage; the higher rate of fire (DPS) and the ease of MA's pretty much makes it a noob rocket that is ridiculous. I know that this update has nothing to do with them, but I had to mention this. On the weapons at hand...
  3. Gravis

    Custom Legions Soundtrack and Volume Preferences

    Can you explain how instead of just saying yes?
  4. Gravis

    Spawn Updates on Public Test

    What he said, except I'd like to add this make things ridiculous when it comes to maps with distant ammo boxes from the flag. On Elegiac, it takes me 10 seconds to get to the damn ammo box and then 5 to run back to the flag since I HoF. In games, I was pretty much useless as the time I got my...
  5. Gravis

    Map Idea 2

    Yeah, that'd be part of the idea Light. This is why I'd include obstacles as to make people with speed concentrate on their path to keep cappers from having obvious advantageous with forward routes with great speed. Tunnels would be an awesome addition too. DKnight, I'll do ya one better...
  6. Gravis

    Map Idea 2

    Sorry, that was poor choice of description. I didn't literally mean anti-gravity and such. No, the idea would be based on a futuristic racing theme, as while it is based on freedom of movement, Legions is also based on speed. Maybe the center 3 routes could just be one massively wide track...
  7. Gravis

    Map Idea 2

    Is anyone actually going to discuss the idea or make meaninglessly mundane comments?
  8. Gravis

    Map Idea 2

    Last night I had an awesome thought about a new map idea that could be unique to Legions. Basically, we should take the idea of speed from Legions and combine it with the futuristic style of the Wipeout racing games (http://www.youtube.com/watch?v=MzzNkI46X88&feature=related). Think of a medium...
  9. Gravis

    Client Scripting Updates

    Problem: Max Throw doesn't work as the retarded throw bar nullifies it. :(
  10. Gravis

    New hand grenades, the Skybolt and more

    Yeah, the higher rate of fire kind of nulls the lesser damage it gives to become something that could probably put out more damage with the right aim, which isn't difficult. Also consider the fact 3 lights/mediums with average MA skill could kill a sent pretty quickly using the bolt, or even 2...
  11. Gravis

    Ranks.

    I think some private ranking statistics will help balance out player rotations between maps if the devs can implement a system that weighs K/D ratios, Grabs/Caps ratios (successful), Blocks (defending)/Return ratios, etc., to determine who's on what side when the map is loading. I say private...
  12. Gravis

    New hand grenades, the Skybolt and more

    Yeah, that's part of my problem with it. Heavies weren't so hard to MA before and now we have an MA machine that can knock heavies around like a bitch. On the other hand, killing mobile lights is a bit easier too, along with slowing down cappers a bit. I'm not sure the pros outweight the cons at...
  13. Gravis

    Download Script: TrackTor (Stat Tracking)

    Thanks Rockey.
  14. Gravis

    Time to Balance out the game. O vs D wise.

    Do people like Hell even realize WHY this game was created? It wasn't created to become tribes, but it was born as a spin-off of the idea of skiing and jet-packs. That's about as close as the games come between another, except for the weapons (which can be found in many other FPS games) and...
  15. Gravis

    Time to Balance out the game. O vs D wise.

    I'm not sure separating players will help people learn. More often than not, learning comes from getting your ass kicked. If you're a noob playing other noobs who don't know how to properly ski/cap/hof, then improving will be difficult. It was for me until I actually joined 57th and was taught...
  16. Gravis

    Yet another tdm suggestion

    BBC2 "Conquest" is pretty much C&H and I would like to see it implemented more as it requires greater teamwork and as MJ said, there will be less 2-man offenses with stacked D. Here's one game-mode suggestion I made in another thread: With people holding flags, they're basically mobile...
  17. Gravis

    Download Script: TrackTor (Stat Tracking)

    Yes, but imo it doesn't accurately reveal any K/D ratio. It's not super important either of course, but I'd like it if I had a better grasp on the real number between how many kills I make and how many people kill me. Most of my deaths comes from respawns anyway, which are often unrelated to...
  18. Gravis

    Download Script: TrackTor (Stat Tracking)

    Are respawns excluded from this? I already have it, but I'd like respawns to be taken out of the Death counter.
  19. Gravis

    Time to Balance out the game. O vs D wise.

    Grenades have too high a costs to be truly effective defensively. Sure, you can kill someone quickly, but at the expense of a lot of health. We already have that with OD'ing and you pretty much have to respawn immediately after. A good offense will strike you down right after using the combo...
  20. Gravis

    Thoughts On Stygian and or Fallout

    Leaving my position is not an option, period. Not to run off to get ammo or give 3 seconds (respawning) to the enemy.
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