Recent content by DarkBarrage99

  1. DarkBarrage99

    invert y axis? msmooth?

    alright! thanks a lot man :]
  2. DarkBarrage99

    invert y axis? msmooth?

    Mentlegen! I'm one of those weird players that have been playing shooters for 10 years using an invert y axis and no mouse smoothing in every fps I play. so not having it is majorly screwing up my experience, as up is up and down is down. I reject your reality and substitute it with my...
  3. DarkBarrage99

    No Sound -Bug + 1 "Solution"

    alright, I'm givin that a try right now, I'll be back if I'm still having issues. thank you that solved me problem! thanks ;]
  4. DarkBarrage99

    No sound whatsoever

    but I can't hurr! D;
  5. DarkBarrage99

    No Sound -Bug + 1 "Solution"

    noob here, by nuke you mean deleting them and having them rebuild when you relaunch the game, right? I ask because I'm used to unreal engine; in unreal deleting your user.ini and relaunching the game usually rebuilds it to it's defaults.
  6. DarkBarrage99

    No sound whatsoever

    noob here, which value? I'm having the same problem
  7. DarkBarrage99

    Game Modes, Etc.

    an assault style game type would be cool like that of unreal. one team defends objectives while the other team tries to complete them. you shouldn't have upgrades that would give better players advantages over beginners
  8. DarkBarrage99

    a few good ideas, weapons, game modes, general thoughts etc

    I'm not talking about pinning people, I'm talking about a weapon that you could only MA hit a moving player. like a weapon that needs that kind of skill with a rewarding amount of damage, perhaps not necessarily killing them but just doing a lot of damage. and if you all don't have a real...
  9. DarkBarrage99

    a few good ideas, weapons, game modes, general thoughts etc

    alrighty, hello and whatnot. played L:FE but haha, they kinda vanished I've been playing all kinds of fps games since I was 10 years old, quake, unreal, half life, doom, painkiller, tribes, what have you. in all those games, each weapon had it's own properties. for instance, in quake...
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