yes, some people are better. These people are better at anticipating where they think the enemy will be crossing their rockets path. However, that can all change in a tenth of a second. Also, look at how many long range shots are fired vs how many hit. The ratio is far beyond anything that could be considered "skill" even for the best long range MA'er in the game.All I know that some people are generaly way better at hitting long distance MA's than others. I guess that tells there is skill involved.![]()
doesn't that take skill?These people are better at anticipating where they think the enemy will be crossing their rockets path
it takes a good guesserbut don't know how I would feel about a damage increase to what really amounts more to luck than skill.
well, technically most everything takes some skill, however, some skills are far easier than others. Also, some skill can be far outweighed by luck.Disci claimed there was skill involved.
doesn't that take skill?
This is nothing like the first rocket launcher spec. That one had splash in midair, whereas the idea here is that the hitbox size will increase up to a limit as range increases. Even double the hitbox size is still not even close to splash radius for rockets, not to mention that you don't get knockback unless you hit.
I think a nice feature would be if the rockets' hitboxes became bigger over time after u shoot them, will make long range mid airing more effective, the problem is that the rockets would hit buildings or the ground too easily and it would look weird. The only sulotion for that I think, is if there is a way to make the rocket hitbox (the one that grows) only detect player hitboxes. My idea is that when the rocket has traveled 250 meters, its' hitbox has become twice the size, but after that it stops growing. Gives a little better chance of getting that long range rocket.
Also another good thing would be if a 200+ meter mid air is insta kill, 150+ meter deals 2x the damage or something like that.
Just my thoughts.
Been playing legions for 5 days now, and I already feel I'm better than the majority of the pub players...
MJ has a point, Bin long range mid-airs are Extremely hard to get. This reason mostly. Also by the time a capper is out he is around 40% if you can get one midair on him hes dead, so why propose it to do more damage than needed?If you're better than majority of pub players why would you want to make Mid-Airing easier? You can't expect devs to tweak the game in your favour, especially the whole insta-kill thing you suggested.
While we're at it, why not make CG insta-kill you with one bullet if you chain someone from 100+ meters?
My biggest concern is that this would encourage players to sit on towers (preferably with an ammo station) and attempt to spam the enemy base with rockets. I wouldn't mind seeing some sort of aesthetic reward for long distance MA's (say extra points or a message would flash on screen), but don't know how I would feel about a damage increase to what really amounts more to luck than skill.
If you're better than majority of pub players why would you want to make Mid-Airing easier? You can't expect devs to tweak the game in your favour, especially the whole insta-kill thing you suggested.
While we're at it, why not make CG insta-kill you with one bullet if you chain someone from 100+ meters?