I've always had this question and would like to know a straight answer.
Rockets currently retain 100% of the velocity in the direction they are fired. They also gain 25% of the velocity perpendicular to the direction fired. Though most people won't notice this and might feel that it doesn't make a difference, it has affected me on many occasions (mainly during chasing).
I don't mind the 100% percent forward velocity gain since the rocket will still hit where you have aimed. The thing that bothers me the most is the 25% perpendicular velocity gain. Depending on what angle you fire relative to your velocity, the rocket will have varying amounts of drift. Hence, it won't hit where you want it to hit, and makes high velocity shots harder than they need to be.
The whole "it adds a layer of skill" argument is BS considering that the drift is not consistent enough to get used to (unless someone can do trig on the fly while chasing). I would just like to know if there is any legitimate reason other than "that's just the way it is".
A solution is to keep the 100% forward velocity gain, and change the perpendicular velocity gain to 0%. I do realize that this might seem trivial, but what is there to lose in fixing it?
Rockets currently retain 100% of the velocity in the direction they are fired. They also gain 25% of the velocity perpendicular to the direction fired. Though most people won't notice this and might feel that it doesn't make a difference, it has affected me on many occasions (mainly during chasing).
I don't mind the 100% percent forward velocity gain since the rocket will still hit where you have aimed. The thing that bothers me the most is the 25% perpendicular velocity gain. Depending on what angle you fire relative to your velocity, the rocket will have varying amounts of drift. Hence, it won't hit where you want it to hit, and makes high velocity shots harder than they need to be.
The whole "it adds a layer of skill" argument is BS considering that the drift is not consistent enough to get used to (unless someone can do trig on the fly while chasing). I would just like to know if there is any legitimate reason other than "that's just the way it is".
A solution is to keep the 100% forward velocity gain, and change the perpendicular velocity gain to 0%. I do realize that this might seem trivial, but what is there to lose in fixing it?