MJ1284
Member
Seeing that many people like to comment on separate maps on separate threads, I though we could sum them all up in one thread and see what pros and cons you come up with.
I'm sure everyone knows what maps we have/have had so far, here's brief list for reference: Nivosus, Moonshine, Gorge, The Core, Quarry, Blade Run, Stygian, Sleepwalker, Frostbyte, Mirage, Forgotten, Zenith Cauldron, Elegiac and Fallout (slap me if I forgot to mention some maps).
Here's my observations on Legions maps:
Nivosus
What I like:
- It's short and sweet, well suited for small amount of players
- Easy to learn, good map for beginners
- You can play any role and do well, no role is particularly dominant...
What I dislike:
- .. Except Senti cappers due to short distance between bases
- Llamaing is too easy & effective as well (though not as bad as Moonshine, still annoying though)
- Front OD routes too spammable & OD + flag toss to base D is easy with little effort
- Gets cramped real quick if there's more than 10+ players
What I'd change:
-I'd either enlarge map or change base design (lower flag stands) to make llamaing & Senti capping less appealing
Moonshine:
What I like:
- Offers more variety on capping routes than Nivosus, Front OD is harder to pull off/leaves capper more vourneable to defenders fire
- Another good beginner map due to size and good for learning skiing
What I dislike:
- Senti cappers are still OPed
- Llamaing is even easier thanks to those little ramps on front of bases
- Back capping is lame. Always
What I'd change:
- Again, lower bases/flag stands to discourage llamaing & Senti capping
- Remove those two base ramps entirely, possibly flatten back hills too
Gorge:
What I like:
- Base design looks really spiffy, really stands out from rest
- Great variety of routes, you can approach flag stand from virtually any direction
- Map size is pretty optimal, you have enough time to go chasing even after respawning (unlike Nivosus/Moonshine, llama will be halfway home by the time you get to respawn)
What I dislike:
- Camping on top of hills after grabbing flag, allowing capper to regain all health in relatively safe spot
- Base design seems to favor defense tad too much
What I'd change:
- I'm not sure, it seems pretty solid as it is... maybe I'm just missing something here? Possibly demolish hills on back of bases?
The Core:
What I like:
- Unique color scheme, looks original compared to most other maps (albeit little too dark).
- I like the idea of having lake of lava in middle of map, it could be utilized on other maps too
- Base design looks quite interesting, would like to see flag stands positioned similarly on other maps (hanging on separate platform)
What I dislike:
- Finding good cap routes is bothersome, hench 8/10 cappers will just Front OD.. it gets old real quick
- Easy to rabbit
What I'd change:
- I'd make cap routes little more obvious to encourage people to try something else than Front OD.
- I'd like to see more lava around the base (maybe on bowls below flag stand?) to spice things up. It probably won't work but I'd still like to see it in action
Quarry:
What I liked:
-It had pretty lights
What I disliked:
- Everything else
What I'd change:
- Nothing. I'm glad they got rid of it
Blade Run:
What I like:
- Good terrain here and there, lots of options for cap & return routes
- Base design is good, flag stand is relatively low so llamaing is hard/ineffective
- Base trampolins make it easier for chasers to catch up fast cappers
What I dislike:
- Too much flat terrain and too many high hills, making it rabbit's paradise. Try chasing rabbit single handedly on this map and convince me that's fun
- Probably tad too large map, would work better if they reduced map size
What I'd change:
- Flag stands & bases are well placed but hills surrounding OOB grids will have to go
- Add few bumps and hills on midfield
Stygian:
What I like:
- It has DangerousCrossing vibes thanks to base design
- Definitely stands out from rest of small maps
What I dislike:
- Far too many hills, great for dueling but not so much for CTF
- Map design suffers from same syndrome as Nivosus/Moonshine, it's far too easy to llama
- Llamaing is further encouraged by the fact that it's faster than most sideroutes. This should NOT happen
What I'd change:
- Flatten terrain here and there and lower flag stand
- I really like DX vibes, hench I'd want to try to encourage people look for sideroutes
Sleepwalker:
I haven't played Sleepwalker much, far as I know it has changed a bit since first version. Maybe someone else can give feedback on this map?
[CONTINUE]
I'm sure everyone knows what maps we have/have had so far, here's brief list for reference: Nivosus, Moonshine, Gorge, The Core, Quarry, Blade Run, Stygian, Sleepwalker, Frostbyte, Mirage, Forgotten, Zenith Cauldron, Elegiac and Fallout (slap me if I forgot to mention some maps).
Here's my observations on Legions maps:
Nivosus
What I like:
- It's short and sweet, well suited for small amount of players
- Easy to learn, good map for beginners
- You can play any role and do well, no role is particularly dominant...
What I dislike:
- .. Except Senti cappers due to short distance between bases
- Llamaing is too easy & effective as well (though not as bad as Moonshine, still annoying though)
- Front OD routes too spammable & OD + flag toss to base D is easy with little effort
- Gets cramped real quick if there's more than 10+ players
What I'd change:
-I'd either enlarge map or change base design (lower flag stands) to make llamaing & Senti capping less appealing
Moonshine:
What I like:
- Offers more variety on capping routes than Nivosus, Front OD is harder to pull off/leaves capper more vourneable to defenders fire
- Another good beginner map due to size and good for learning skiing
What I dislike:
- Senti cappers are still OPed
- Llamaing is even easier thanks to those little ramps on front of bases
- Back capping is lame. Always
What I'd change:
- Again, lower bases/flag stands to discourage llamaing & Senti capping
- Remove those two base ramps entirely, possibly flatten back hills too
Gorge:
What I like:
- Base design looks really spiffy, really stands out from rest
- Great variety of routes, you can approach flag stand from virtually any direction
- Map size is pretty optimal, you have enough time to go chasing even after respawning (unlike Nivosus/Moonshine, llama will be halfway home by the time you get to respawn)
What I dislike:
- Camping on top of hills after grabbing flag, allowing capper to regain all health in relatively safe spot
- Base design seems to favor defense tad too much
What I'd change:
- I'm not sure, it seems pretty solid as it is... maybe I'm just missing something here? Possibly demolish hills on back of bases?
The Core:
What I like:
- Unique color scheme, looks original compared to most other maps (albeit little too dark).
- I like the idea of having lake of lava in middle of map, it could be utilized on other maps too
- Base design looks quite interesting, would like to see flag stands positioned similarly on other maps (hanging on separate platform)
What I dislike:
- Finding good cap routes is bothersome, hench 8/10 cappers will just Front OD.. it gets old real quick
- Easy to rabbit
What I'd change:
- I'd make cap routes little more obvious to encourage people to try something else than Front OD.
- I'd like to see more lava around the base (maybe on bowls below flag stand?) to spice things up. It probably won't work but I'd still like to see it in action
Quarry:
What I liked:
-It had pretty lights
What I disliked:
- Everything else
What I'd change:
- Nothing. I'm glad they got rid of it
Blade Run:
What I like:
- Good terrain here and there, lots of options for cap & return routes
- Base design is good, flag stand is relatively low so llamaing is hard/ineffective
- Base trampolins make it easier for chasers to catch up fast cappers
What I dislike:
- Too much flat terrain and too many high hills, making it rabbit's paradise. Try chasing rabbit single handedly on this map and convince me that's fun
- Probably tad too large map, would work better if they reduced map size
What I'd change:
- Flag stands & bases are well placed but hills surrounding OOB grids will have to go
- Add few bumps and hills on midfield
Stygian:
What I like:
- It has DangerousCrossing vibes thanks to base design
- Definitely stands out from rest of small maps
What I dislike:
- Far too many hills, great for dueling but not so much for CTF
- Map design suffers from same syndrome as Nivosus/Moonshine, it's far too easy to llama
- Llamaing is further encouraged by the fact that it's faster than most sideroutes. This should NOT happen
What I'd change:
- Flatten terrain here and there and lower flag stand
- I really like DX vibes, hench I'd want to try to encourage people look for sideroutes
Sleepwalker:
I haven't played Sleepwalker much, far as I know it has changed a bit since first version. Maybe someone else can give feedback on this map?
[CONTINUE]