Jaymyster
Member
So the current depression of populated games has influenced me to finally bring this idea to light. We all know boost core falls short when it comes to chasing cappers that are just plainly too fast. It leaves boost nades as the only real option any serious chaser would have. I would notice it often (when we had more frequent populated games) and I'm sure many of you have noticed it as well.
I'm thinking that the time in between initially pressing the core button and the actual boost would be the opportunity for the player to press R again to initiate the super boost (with the core animation acting accordingly). But there are many other options for what would initiate the 'super boost' for the core. Maybe a hold of R instead for players that over-press R or even some animation on the core indicating the short period of time you have to initiate the super boost (if you want it to be more of a skilled ability). Using the superboost would probably have a 1-2 second longer cool down period I would imagine as well.
Regardless of how it's done, I see this as something needed to make boost core more viable when chasing. There is a lot of open area for how you guys decide to incorporate this idea (such as even a third level of super boosting similar to the boost nade's super boost), so I would hope it's a topic thoroughly discussed if you do decide to incorporate it. The degree of how less efficient (health wise) this is going to be in comparison to boost nades (due to the ease of looking in the direction you want to boost in) is something that has to be considered as well.
I understand that the vast majority of suggestions (even great ones) from players are seldom actually added into the game (unless it's about nerfing) because it's not cool to listen to what some guy suggested on forums and put exactly what he suggested into the game. But I'm going to ask you to please try look past that if this idea makes sense to you, and if it doesn't, to at least explain yourself well.
PS. I know I'm currently suggesting this for servers that are 3v3ed at best. This is something I'd like to be considered for the next legions as well.
I'm thinking that the time in between initially pressing the core button and the actual boost would be the opportunity for the player to press R again to initiate the super boost (with the core animation acting accordingly). But there are many other options for what would initiate the 'super boost' for the core. Maybe a hold of R instead for players that over-press R or even some animation on the core indicating the short period of time you have to initiate the super boost (if you want it to be more of a skilled ability). Using the superboost would probably have a 1-2 second longer cool down period I would imagine as well.
Regardless of how it's done, I see this as something needed to make boost core more viable when chasing. There is a lot of open area for how you guys decide to incorporate this idea (such as even a third level of super boosting similar to the boost nade's super boost), so I would hope it's a topic thoroughly discussed if you do decide to incorporate it. The degree of how less efficient (health wise) this is going to be in comparison to boost nades (due to the ease of looking in the direction you want to boost in) is something that has to be considered as well.
I understand that the vast majority of suggestions (even great ones) from players are seldom actually added into the game (unless it's about nerfing) because it's not cool to listen to what some guy suggested on forums and put exactly what he suggested into the game. But I'm going to ask you to please try look past that if this idea makes sense to you, and if it doesn't, to at least explain yourself well.
PS. I know I'm currently suggesting this for servers that are 3v3ed at best. This is something I'd like to be considered for the next legions as well.