The only time you have a "hand full" of team mates at your base is if there was a mass death, the beginning of the game, or a standoff. Any other time you have 2-3 at your base, the stay at home has LOs to deal with, the chaser can take 1 capper if they feel like wasting their nade and the Hof has to focus on stopping the cap while under fire. Cappers come in twos often but theres always seconds of difference otherwise they'd interfere with each other so I'm not quite sure if your under the assumption the nade blast would last for awhile but I may be wrong. 1/4 - 1/3 energy is not that bad at all considering if you activate OD before the nade then it has no effect + when your capping your usually not on the ground you grab it and your in the air where your energy recharges enough to ski. The only change would be the possible need to change your return route