Epiclight858
Member
I'm sure we've noticed people complaining about the current sniper rifle(updated) with the release-to-shoot style brought back from Fallen Empire, but I would like to share some ideas that were triggered from these complainers.
Two kinds of snipers - A semi-heavy damage one carried by a certain class(maybe for heavies) and a semi-medium damage sniper for another class (Outrider/Raider?)
Something like this could bring some more variety to these sniper-lovers, all with a different control schematic. Perhaps the higher-damage rifle could be a timed shot. For example, you could charge it for a couple seconds, but the limit in which you can hold it while charged is timed, let's say 5 seconds with a small barrier for a set-range. This would need the player to be attentive even before deciding to charge-up, since they could miss the opportunity. The medium damage sniper would allow for a longer range, and the full barrier for this set-range would still exist. The width could differ between snipers too, if we can pinpoint details that are easier to imagine two different snipers in Legions.
Technically speaking, the heavy sniper would be the buffed/enhanced sniper, whereas the lighter rifle would be the LR's that are currently updated but nerfed in a way that would make the snipers balanced - kind of how grenades are to Mortars, and not to be confused with the lighter sniper being compared to the Bolt.
Thinking about having different colored lasers across the field would be a pretty sight in addition to these pretty updates we've received in the now-live update. This is just a semi-suggestion regarding improvements since the devs are on a roll, patching up these engie classes.